mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-24 00:03:00 +00:00
Starbeamrainbowlabs
1ae48f3a52
Also update //for to make use of this new functionality. //subdivide is still on the todo list. The new functionality works by adding the new property `async = false` to command definition tables registered via wea_core.register_command()`. When `true`, if and only if the command's MAIN FUNC ONLY returns no values at all then it will consider an async operation to be in progress. This delays `run_command` from emitting the `post-execute` event on `wea_core`. Additionally, all async commands have a callback function injected as the first argument to their main `func` (ref main cmd definition table). This callback function -- if no arguments are returned by the main `func` -- must be called once the async operation is complete with same args you would normally return from `func` -- that is `success, result_message`. These will then be handled as normal and sent to the player as appropriate, as well as finally emitting the `post-execute` event. BUG: There is a potential issue in this implementation, in that if i.e. `minetest.after()` is used to delay async execution then this will break out of the `xpcall()` protection in place to prevent crashes. To this end, if you implement an async function you need to be very careful, and do a manual `wea_core.safe_function()` call yourself!
93 lines
3.4 KiB
Lua
93 lines
3.4 KiB
Lua
local wea_c = worldeditadditions_core
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-- ███████ ██████ ██████
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-- ██ ██ ██ ██ ██
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-- █████ ██ ██ ██████
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-- ██ ██ ██ ██ ██
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-- ██ ██████ ██ ██
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-- Process:
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-- 1: Split `params_text` into two vars with unpack(wea.split(params_text,"%sdo%s"))
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-- 2: Further split the two vars into two tables, one of values and the other of {command, args} sub tables
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-- 3: For each entry in the values table execute each {command, args} sub table using gsub to replace "%%" in the args with the current value
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-- Specs:
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-- Command cluster support using ()
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-- ?Basename support for values
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-- ?Comma deliniation support for values
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local function step(params, __callback)
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-- Initialize additional params on first call
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if not params.first then
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params.i = 1 -- Iteration number
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params.time = 0 -- Total execution time
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params.first = true
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end
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-- Load current value to use
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local v = params.values[params.i]
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-- Start a timer
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local start_time = wea_c.get_ms_time()
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-- Execute command
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params.cmd.func(params.player_name, params.args:gsub("%%+",v))
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-- Finish timer and add to total
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params.time = params.time + wea_c.get_ms_time() - start_time
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-- Increment iteration state
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params.i = params.i + 1
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if params.i <= #params.values then
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-- If we haven't run out of values call function again
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minetest.after(0, step, params, __callback)
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else
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__callback(true, "//for completed mapping values ["..table.concat(params.values, ", ").."] over /"..params.cmd_name.." "..tostring(params.args).." in "..wea_c.format.human_time(params.time))
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end
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end
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worldeditadditions_core.register_command("for", {
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params = "<value1> <value2> <value3>... do //<command> <arg> %% <arg>",
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description = "Executes a chat command for each value before \" do \" replacing any instances of \"%%\" with those values. The forward slashes at the beginning of the chat command must be the same as if you were executing it normally.",
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privs = { worldedit = true },
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async = true,
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parse = function(params_text)
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if not params_text:match("%sdo%s") then
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return false, "Error: \"do\" argument is not present."
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end
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local parts = wea_c.split(params_text,"%sdo%s")
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if parts[1] == "" then
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return false, "Error: No values specified."
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end
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if not parts[2] then
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return false, "Error: No command specified."
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end
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local values = wea_c.split(parts[1],"%s")
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local command, args = parts[2]:match("/([^%s]+)%s*(.*)$")
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if not args then args = ""
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else args = wea_c.trim(args) end
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return true, values, command, args
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end,
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func = function(__callback, name, values, command, args)
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print("DEBUG://for __callback", wea_c.inspect(__callback), "name", name)
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local cmd = minetest.registered_chatcommands[command]
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if not cmd then
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return false, "Error: "..command.." isn't a valid command."
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end
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if not minetest.check_player_privs(name, cmd.privs) then
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return false, "Your privileges are insufficient to run /\""..command.."\"."
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end
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step({
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player_name = name,
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cmd_name = command,
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values = values,
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cmd = cmd,
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args = args
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}, __callback)
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-- Returning nothing + async = true means we're going async and we'll get back to `run_command` later. Until then, I'm going to have to put you on hold :P
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-- * cue hold music *
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-- ref https://youtu.be/3to4vaWl2dY
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end
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})
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