Commit graph

161 commits

Author SHA1 Message Date
db830c6633
Implement slope constraint for //layers, but it isn't tested yet 2021-08-04 01:41:51 +01:00
902d5ddc8b
wea.calculate_normals: update comment 2021-08-04 00:53:47 +01:00
1833e68ec5
terrain.lua: add wea.calculate_slope() 2021-08-04 00:51:16 +01:00
a9b746986a
fixup 2021-07-31 16:08:01 +01:00
07c55dc740
split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and 
of a string
2021-07-31 16:07:48 +01:00
45def53294
various commands: Upgrade to use wea.split_shell 2021-07-31 16:03:04 +01:00
8c76b3b760
Queue: fix accessing undefined variable result 2021-07-30 19:57:16 +01:00
f0e1111b7c
tokenise_commands: fix luacheck issue 2021-07-30 19:56:44 +01:00
0164a9b9eb
wea.parse.map: fix autoconverting to number / bool 2021-07-30 19:56:01 +01:00
05eaf01912
nodes.lua: fix shadowing definition of loop variable i on line 22 2021-07-30 19:54:57 +01:00
3ac0fa14f9
is_airlike: Fix accessing undefined global variable 2021-07-30 19:54:13 +01:00
a8e0a3088b
lru_benchmark: fix luacheck errors 2021-07-30 19:53:29 +01:00
3c414f2dbd
Fix more issues discovered by luacheck 2021-07-30 19:52:36 +01:00
bd1da727a4
Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
b708fec2db
fixup 2021-07-28 18:07:21 +01:00
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level 2021-07-28 17:54:44 +01:00
c282e286bb
split_shell: correctly handle escaping edge cases 2021-07-28 17:49:18 +01:00
31a4d89a49
TEST: implement split_shell 2021-07-28 17:39:09 +01:00
73e07eb013
bit polyfill: tiny tweak 2021-07-19 00:26:52 +01:00
9020948dc5
bit polyfill: fix undeclared global accessed warning 2021-07-19 00:26:19 +01:00
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
VorTechnix
c57e8e6558 Merge branch 'main' into VorTechnix 2021-07-15 13:27:30 -07:00
0fef39d707
Vector3: Implement __concat operator overloading
Now you can do this:

local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
2021-07-15 02:18:21 +01:00
aeea17524d
benchmark the new LRU cache implementation 2021-07-13 23:42:19 +01:00
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
8891c47e98
wea.parse.map: fix crash if keywords isn't specified 2021-07-13 00:22:35 +01:00
40173b2647
Vector3: default to 0 for unspecified args 2021-07-04 23:30:29 +01:00
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:55 +01:00
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:32 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
0212950d87
wea.apply_heightmap_changes: fix loop 2021-07-04 14:30:22 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes 2021-07-03 14:44:59 +01:00
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
cae75ec5a2
Add moar comments 2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75 Update table_tostring.lua 2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb fixed table.tostring 2021-06-30 11:59:19 -07:00
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
624abc899b
node_distribution: add missing \n 2021-06-27 23:52:16 +01:00
810d3049ee
format.make_ascii_table: make filename match function name 2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max 2021-06-26 21:39:16 -07:00
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max 2021-06-26 17:48:39 +01:00
91b77c981b
Vector3: add abs 2021-06-26 17:06:53 +01:00
88214aef57
Vector3: add min_component, max_component 2021-06-26 17:02:35 +01:00
0a3680aa7d
Vector3: add unit / normalise 2021-06-26 16:56:26 +01:00
c76a049286
Vector3: tweak 2021-06-26 16:47:22 +01:00