Commit graph

146 commits

Author SHA1 Message Date
VorTechnix
f0f6fe3765
Merge pull request #4 from sbrl/master
multi many multi bug fix
2021-03-10 21:34:37 -08:00
7774f8538c
Update changelog
fixes #41
2021-03-11 02:05:11 +00:00
VorTechnix
cbd07aee4f scube and vector population 2021-03-10 13:21:33 -08:00
3cc1e120aa
Changelog: add small note 2021-03-02 00:24:27 +00:00
feb4d6a4bf
//overlay: Don't place nodes above water
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
7633923911
Update readme & changelog 2021-03-01 21:17:18 +00:00
1034e592bd
Update changelog 2021-02-26 02:36:35 +00:00
eae005dc36
Prepare v1.11 release 2021-02-26 02:35:52 +00:00
566b370960
Add cloud wand to README & changelog 2021-02-23 23:04:32 +00:00
4ba59a6ec3
//conv, //erode: treat liquids as air 2021-02-23 00:20:57 +00:00
aef4fe4380
fillcaves: treat liquids as air 2021-02-23 00:19:24 +00:00
ee3effd458
//subdivide: fix passing arguments to the command being executed 2021-02-21 15:19:21 +00:00
b2b3f5bec5
Update changelog 2021-02-18 02:21:19 +00:00
1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
2b29334d82
Update changelog 2021-02-07 02:02:02 +00:00
9dffb17f3d
update changelog 2021-02-06 00:48:10 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
c627ea224c
Update docs about //hollow 2021-01-31 20:08:09 +00:00
f19a897a9e
Update changelog 2021-01-31 17:45:08 +00:00
8b32353f74
Changelog: add v1.10 release date 2021-01-16 18:41:30 +00:00
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
830ab77cd1
Update changelog 2020-10-10 22:33:41 +01:00
b965f12ca4
Update changelog 2020-10-10 22:25:56 +01:00
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
f0e7246f97
Update changelog 2020-09-28 01:32:42 +01:00
54e4c04464
Tweak changelog 2020-09-21 00:06:31 +01:00
3ce3c2501a
Update changelog 2020-09-20 23:50:29 +01:00
d943d7ac78
Update changelog 2020-09-20 21:25:18 +01:00
13278570cb
Optimise //count 2020-09-20 17:53:55 +01:00
358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
ebe17efec6
Update changelog 2020-09-15 02:00:45 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
2384279884
Add //fillcaves to README and changelog
Fixes #23
2020-08-26 19:42:11 +01:00
e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
b7eab3a6e5
Sync changelog with MT forum post 2020-07-17 17:28:00 +01:00
029008c0e6
Another minor changelog update 2020-07-17 17:15:11 +01:00
97efa8e54c
Changelog: add update template text 2020-07-17 17:13:06 +01:00
9404d2411a
Prepare v1.8 release 2020-07-17 17:07:10 +01:00
813c3084a9
Update README & Changelog 2020-07-17 17:06:53 +01:00
a03b5ae834
Update README & CHANGELOG 2020-06-26 21:35:38 +01:00
9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
ce999dd537
far wand: notify player when setting pos1 and pos2 2020-06-26 18:42:41 +01:00
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00