Commit graph

1227 commits

Author SHA1 Message Date
7db2207aea
noise2d/make_2d: add todo 2021-07-12 02:46:47 +01:00
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d 2021-07-12 02:45:32 +01:00
VorTechnix
d69dae5087 comment out worldedit debug stuff 2021-07-08 21:04:51 -07:00
VorTechnix
71460cb316 Added mtrig (vector3 broken) 2021-07-08 20:54:05 -07:00
b55f7018f9
Docs: add syntax highlighting to command invocations 2021-07-06 02:47:45 +01:00
a42e296f4e
Reference: Document //noise2d 2021-07-06 01:08:36 +01:00
40173b2647
Vector3: default to 0 for unspecified args 2021-07-04 23:30:29 +01:00
8a14d35c04
noise2d: add comment 2021-07-04 16:14:48 +01:00
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:55 +01:00
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:32 +01:00
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
0212950d87
wea.apply_heightmap_changes: fix loop 2021-07-04 14:30:22 +01:00
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
49bf0f19bc
Perlin: remove debug functions 2021-07-04 12:03:29 +01:00
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes 2021-07-03 14:44:59 +01:00
239113d415
Empty commit to test build system 2021-07-03 13:35:42 +01:00
33e839db29
Reference: Another test 2021-07-03 13:28:39 +01:00
fafe2c22de
Reference: tiny layout to test build system 2021-07-03 13:26:18 +01:00
b6bee59097
Reference: Document //basename 2021-07-03 13:15:29 +01:00
VorTechnix
e047372c22 Added //msize 2021-07-02 20:10:03 -07:00
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
cae75ec5a2
Add moar comments 2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75 Update table_tostring.lua 2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb fixed table.tostring 2021-06-30 11:59:19 -07:00
VorTechnix
d479e167b9 //midpos implemented 2021-06-30 11:14:45 -07:00
VorTechnix
11bf486bf2 Update init.lua 2021-06-30 11:14:31 -07:00
VorTechnix
9ad27404b0 implemented chatcommand_handler 2021-06-30 08:36:04 -07:00
VorTechnix
ba93cb7bea added WEA Core 2021-06-29 18:53:14 -07:00
VorTechnix
d65fe98de6 added mface 2021-06-28 21:15:47 -07:00
VorTechnix
71fb8da089 refactor s-tool init 2021-06-28 20:17:43 -07:00
442cb8a8d8
Chat-Command-Reference: Update //maze3d docs 2021-06-28 02:09:16 +01:00
VorTechnix
8a57590179
fixed sfac description 2021-06-27 17:21:02 -07:00
643790dc07
Merge pull request #64 from sbrl/selection-tools
sfactor and housekeeping
2021-06-28 01:08:10 +01:00
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
VorTechnix
4f895f2da5 Add //sfac to Chat-Command-Reference.md 2021-06-27 16:25:15 -07:00
624abc899b
node_distribution: add missing \n 2021-06-27 23:52:16 +01:00
810d3049ee
format.make_ascii_table: make filename match function name 2021-06-27 23:52:05 +01:00
VorTechnix
590a6f3c3a Update CHANGELOG.md 2021-06-27 15:33:24 -07:00
VorTechnix
29bb6a0063 Merge branch 'main' into selection-tools 2021-06-27 15:22:55 -07:00
VorTechnix
5d28179bab remove release block 2021-06-27 15:11:57 -07:00
VorTechnix
79211cf8cb collapse check 2021-06-27 15:11:00 -07:00
VorTechnix
df209a9f61 removed tests 2021-06-27 15:06:03 -07:00
VorTechnix
03093112bb added sfactor 2021-06-27 14:54:17 -07:00
VorTechnix
d176cb5419 revised comments 2021-06-27 14:53:33 -07:00
VorTechnix
0b23f0174b added separate init.lua for selectors 2021-06-27 14:39:36 -07:00
VorTechnix
e5044368b3 added .vdev folder for myself and gitignored it 2021-06-27 14:38:37 -07:00
VorTechnix
3467f9c5b6
fixed min and max 2021-06-26 21:39:16 -07:00
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00