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db5d25d1de
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//convolve: update matrix & kernel to use Vector3
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
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2021-12-28 18:31:46 +00:00 |
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45def53294
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various commands: Upgrade to use wea.split_shell
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2021-07-31 16:03:04 +01:00 |
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47303acac1
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//convolve: fix wea.convolve returns false, then return the associated error message
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2021-07-30 20:00:41 +01:00 |
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ee561cd6e4
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//convolve: fix luacheck issue
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2021-07-30 19:58:23 +01:00 |
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8877e356f0
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refactor: refactor utils/strings.lua into multiple files
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2021-03-20 01:48:56 +00:00 |
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b303f8758a
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//erode snowballs: make tweaks & add new noconv param
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2020-08-21 22:01:24 +01:00 |
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9b913bdfb1
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all commands: use human_time() in output
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2020-06-26 21:23:03 +01:00 |
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0afbba4deb
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os.clock() → minetest.get_us_time()
....how did I miss that :P
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2020-06-26 20:46:35 +01:00 |
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b8a5bec987
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Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
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2020-06-11 01:00:19 +01:00 |
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75a17ed64f
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Add //layers command
Also add aliases //naturalise and //naturalize
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2020-06-11 00:38:16 +01:00 |
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da1c56cc23
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Add //convolve documentation to README & aliases
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2020-06-10 01:38:09 +01:00 |
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2b32385fdf
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convolve: fix minor chat command issues
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2020-06-10 01:06:34 +01:00 |
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2dbbeef9c9
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convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
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2020-06-09 22:00:56 +01:00 |
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868052f945
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Add //convolve command
....but it's all untested of course :P
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2020-06-09 21:11:34 +01:00 |
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