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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Finish farwand implementation
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parent
6f20b31763
commit
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7 changed files with 196 additions and 20 deletions
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@ -7,3 +7,9 @@ end
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function worldeditadditions.vector.lengthsquared(v)
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function worldeditadditions.vector.lengthsquared(v)
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return v.x*v.x + v.y*v.y + v.z*v.z
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return v.x*v.x + v.y*v.y + v.z*v.z
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end
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end
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function worldeditadditions.vector.floor(v)
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v.x = math.floor(v.x)
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v.y = math.floor(v.y)
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v.z = math.floor(v.z)
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end
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@ -65,10 +65,14 @@ end
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-- @param id number The content/node id to check.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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function worldeditadditions.is_liquidlike(id)
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function worldeditadditions.is_liquidlike(id)
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print("[is_liquidlike]")
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if id == node_id_ignore then return false end
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if id == node_id_ignore then return false end
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if not minetest.registered_nodes[id] then return false end
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local liquidtype = minetest.registered_nodes[id].liquidtype
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local node_name = minetest.get_name_from_content_id(id)
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if node_name == nil or not minetest.registered_nodes[node_name] then return false end
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local liquidtype = minetest.registered_nodes[node_name].liquidtype
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print("[is_liquidlike]", "id", id, "liquidtype", liquidtype)
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if liquidtype == nil or liquidtype == "none" then return false end
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if liquidtype == nil or liquidtype == "none" then return false end
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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@ -14,32 +14,53 @@ function worldeditadditions.raycast(player, maxdist, skip_liquid)
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local player_pos = player:getpos()
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local player_pos = player:getpos()
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player_pos.y = player_pos.y + 1.5 -- Calculate from the eye position
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player_pos.y = player_pos.y + 1.5 -- Calculate from the eye position
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local divisor = 5
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for i = 1, maxdist do
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for i = 1, maxdist do
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local j = i / 10
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local j = i / divisor
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cur_pos.x = (look_dir.x*j) + player_pos.x
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cur_pos.x = (look_dir.x*j) + player_pos.x
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cur_pos.y = (look_dir.y*j) + player_pos.y
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cur_pos.y = (look_dir.y*j) + player_pos.y
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cur_pos.z = (look_dir.z*j) + player_pos.z
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cur_pos.z = (look_dir.z*j) + player_pos.z
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local found_node = false
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local node = minetest.get_node_or_nil(cur_pos)
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local node_pos = {
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if node ~= nil then
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x = math.floor(0.5+cur_pos.x),
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local node_id = minetest.get_content_id(node.name)
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y = math.floor(0.5+cur_pos.y),
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local is_air = worldeditadditions.is_airlike(node_id)
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z = math.floor(0.5+cur_pos.z)
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}
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-- ignore = unloaded chunks, as far as I can tell
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-- Don't bother if this is the same position we were looking at before
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if node_id == node_id_ignore then
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if not (node_pos.x == math.floor(0.5+look_dir.x*(j-divisor))
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return nil
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and node_pos.y == math.floor(0.5+look_dir.y*(j-divisor))
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end
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and node_pos.z == math.floor(0.5+look_dir.z*(j-divisor))) then
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if is_air == false then
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local found_node = false
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if skip_liquid == true then
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return cur_pos, node_id
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local node = minetest.get_node_or_nil(node_pos)
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elseif worldeditadditions.is_liquidlike(node_id) == true then
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if node ~= nil then
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return cur_pos, node_id
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local node_id = minetest.get_content_id(node.name)
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local is_air = worldeditadditions.is_airlike(node_id)
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print("[raycast] Scanning "..worldeditadditions.vector.tostring(cur_pos)..", i: "..i..", j: "..j..", found", node.name, "is_air", is_air)
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-- ignore = unloaded chunks, as far as I can tell
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if node_id == node_id_ignore then
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print("[raycast] found ignore, returning nil")
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return nil
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end
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if is_air == false then
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if skip_liquid == false then
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return node_pos, node_id
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else
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local is_liquid = worldeditadditions.is_liquidlike(node_id)
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print("[raycast] is_liquid ", is_liquid)
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if is_liquid == false then
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return node_pos, node_id
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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@ -1,3 +1,9 @@
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worldeditadditions.farwand = {
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player_data = {}
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}
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local modpath = minetest.get_modpath("worldeditadditions_farwand")
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local modpath = minetest.get_modpath("worldeditadditions_farwand")
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dofile(modpath.."/lib/farwand.lua")
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dofile(modpath.."/lib/farwand.lua")
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dofile(modpath.."/lib/chatcommand.lua")
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dofile(modpath.."/lib/settings.lua")
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61
worldeditadditions_farwand/lib/chatcommand.lua
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61
worldeditadditions_farwand/lib/chatcommand.lua
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@ -0,0 +1,61 @@
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local farwand = worldeditadditions.farwand -- Convenience shurtcut
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local function parse_params_farwand(params_text)
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if params_text == nil then
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return false, "Can't parse nil value"
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local key = nil
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local value = nil
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if #parts >= 1 then
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key = parts[1]
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end
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if #parts >= 2 then
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value = parts[2]
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end
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return true, key, value
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end
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minetest.register_chatcommand("/farwand", {
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params = "skip_liquid (true|false) | maxdist <number>",
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description = "Configures your worldeditadditions farwand tool on a per-player basis. skip_liquid configures whether liquids will be skipped when raycasting. maxdist configues the maximum distance to raycast looking for a suitable node (default: 1000, but while higher values mean that it will search further, it's not an exact number of nodes that will be searched)",
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privs = { worldedit = true },
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func = function(name, params_text)
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if name == nil then return end
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local success, key, value = parse_params_farwand(params_text)
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print("[/farwand] ", success, key, value)
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if success == false then
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worldedit.player_notify(name, key)
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return
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end
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if key == "" then
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worldedit.player_notify(name, "Current settings:\n"
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.."\tskip_liquid\t"..tostring(farwand.setting_get(name, "skip_liquid")).."\n"
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.."\tmaxdist\t"..tostring(farwand.setting_get(name, "maxdist")).."\n"
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)
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return
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end
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if key == "skip_liquid" then
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local skip_liquid = false
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if value == "true" then skip_liquid = true end
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farwand.setting_set(name, "skip_liquid", skip_liquid)
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worldedit.player_notify(name, "Set skip_liquid to "..tostring(skip_liquid)..".")
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elseif key == "maxdist" then
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local maxdist = tonumber(value)
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if maxdist == nil then
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worldedit.player_notify(name, "Invalid maxdist '"..value.."' (expected number).")
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return
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end
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farwand.setting_set(name, "maxdist", maxdist)
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worldedit.player_notify(name, "Set maxdist to "..tostring(maxdist)..".")
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else
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worldedit.player_notify(name, "Unknown key '"..key.."' (valid values: skip_liquid, maxdist).")
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return
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end
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end
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})
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@ -1,20 +1,65 @@
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local function set_pos1(name, pos)
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if pos ~= nil then
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print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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else
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print("[set_pos1]", name, "nil")
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end
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end
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local function set_pos2(name, pos)
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if pos ~= nil then
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print("[set_pos2]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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else
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print("[set_pos2]", name, "nil")
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end
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end
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local function do_raycast(player)
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if player == nil then return nil end
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local player_name = player:get_player_name()
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if worldeditadditions.farwand.player_data[player_name] == nil then
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worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
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end
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local looking_pos, node_id = worldeditadditions.raycast(
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player,
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worldeditadditions.farwand.player_data[player_name].maxdist,
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worldeditadditions.farwand.player_data[player_name].skip_liquid
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)
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return looking_pos, node_id
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end
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minetest.register_tool(":worldeditadditions:farwand", {
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minetest.register_tool(":worldeditadditions:farwand", {
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description = "WorldEditAdditions far-reaching wand",
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description = "WorldEditAdditions far-reaching wand",
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inventory_image = "worldeditadditions_farwand.png",
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inventory_image = "worldeditadditions_farwand.png",
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on_place = function(itemstack, player, pointed_thing)
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on_place = function(itemstack, player, pointed_thing)
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print("[farwand] on_place", player:get_player_name())
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local name = player:get_player_name()
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print("[farwand] on_place", name)
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-- Right click when pointing at something
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-- Right click when pointing at something
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-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end,
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end,
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on_use = function(itemstack, player, pointed_thing)
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on_use = function(itemstack, player, pointed_thing)
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print("[farwand] on_use", player:get_player_name())
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local name = player:get_player_name()
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print("[farwand] on_use", name)
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local looking_pos, node_id = do_raycast(player)
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set_pos1(name, looking_pos)
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-- Left click when pointing at something or nothing
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-- Left click when pointing at something or nothing
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end,
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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on_secondary_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- Right click when pointing at nothing
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-- Right click when pointing at nothing
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print("[farwand] on_secondary_use", name)
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print("[farwand] on_secondary_use", player:get_player_name())
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end
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end
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})
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})
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33
worldeditadditions_farwand/lib/settings.lua
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33
worldeditadditions_farwand/lib/settings.lua
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@ -0,0 +1,33 @@
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--- If the settings object for the given player name doesn't exist, it is created.
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-- @param name The name of the player to ensure has a settings object.
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local function settings_init(name)
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if worldeditadditions.farwand.player_data[name] == nil then
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print("[settings_init] ", worldeditadditions.farwand.player_data)
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worldeditadditions.farwand.player_data[name] = {
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maxdist = 1000,
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skip_liquid = true
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}
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end
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end
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--- Gets a given farwand setting for the given player name.
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-- @param string name The name of the player to get the setting for.
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-- @param string setting_name The name of the setting to fetch.
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-- @return any The value of the setting.
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function worldeditadditions.farwand.setting_get(name, setting_name)
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if setting_name == nil then return nil end
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settings_init(name)
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return worldeditadditions.farwand.player_data[name][setting_name]
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end
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--- Sets a given farwand setting for the given player name to the given value.
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-- @param string name The name of the player to set the setting for.
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-- @param string setting_name The name of the setting to set.
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-- @param any setting_value The value to set the setting to.
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-- @return bool Whether setting the setting was successful or not.
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function worldeditadditions.farwand.setting_set(name, setting_name, setting_value)
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if setting_name == nil then return false end
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settings_init(name)
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worldeditadditions.farwand.player_data[name][setting_name] = setting_value
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return true
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end
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