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documentation for wireframe stuff
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4 changed files with 33 additions and 5 deletions
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@ -7,7 +7,7 @@ Note to self: See the bottom of this file for the release template text.
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- Add `//sfactor` (_selection factor_) - Selection Tools by @VorTechnix are finished for now.
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- Add `mface` (_measure facing_), `midpos` (_measure middle position_), `msize` (_measure size_), `mtrig` (_measure trigonometry_) - Measuring Tools implemented by @VorTechnix.
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- Add `//airapply` for applying commands only to air nodes in the defined region
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- Add `wcorner` (_wireframe corners_), `wbox` (_wireframe box_), `wcompass` (_wireframe compass_) - Wireframes implemented by @VorTechnix.
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## v1.12: The selection tools update (26th June 2021)
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- Add `//spush`, `//spop`, and `//sstack`
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@ -253,6 +253,31 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
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//walls goldblock
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```
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## `//wbox <replace_node>`
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Sets the edges of the current selection to `<replace_node>`to create an outline of a rectangular prism. Useful for roughing in walls.
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```weacmd
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//wbox silver_sandstone
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//wbox dirt
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```
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## `//wcompass <replace_node> [<bead_node>]`
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Creates a compass around pos1 with a single node bead pointing north (+Z).
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```weacmd
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//wcompass meselamp
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//wcompass desert_cobble torch
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//wcompass gold diamond
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```
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## `//wcorner <replace_node>`
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Set the corners of the current selection to `<replace_node>`. Useful for outlining building sites and setting boundaries.
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```weacmd
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//wcorner glass
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//wcorner stone_with_iron
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```
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## `//scale <axis> <scale_factor> | <factor_x> [<factor_y> <factor_z> [<anchor_x> <anchor_y> <anchor_z>`
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Advanced version of [`//stretch` from WorldEdit](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md#stretch-stretchx-stretchy-stretchz) that can scale both up and down at the same time by transparently splitting it into 2 different operations. Scaling up is *always* done before scaling down.
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@ -6,11 +6,14 @@
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local wea = worldeditadditions
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local v3 = worldeditadditions.Vector3
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worldedit.register_command("wbox", {
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params = "<node>",
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description = "Set the corners of the current selection to <node>",
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params = "<replace_node>",
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description = "Sets the edges of the current selection to <replace_node>",
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(params_text)
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if params_text == "" then
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return false, "Error: too few arguments! Expected: \"<replace_node>\""
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end
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local node = worldedit.normalize_nodename(params_text)
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if not node then
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return false, "invalid node name: " .. params_text
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@ -5,8 +5,8 @@
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-- ███ ███ ██████ ██████ ██ ██ ██ ████ ███████ ██ ██
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local wea = worldeditadditions
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worldedit.register_command("wcorner", {
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params = "<node>",
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description = "Set the corners of the current selection to <node>",
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params = "<replace_node>",
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description = "Set the corners of the current selection to <replace_node>",
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(params_text)
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