fixed single nodename crash

This commit is contained in:
VorTechnix 2021-07-23 13:13:47 -07:00
parent 8718e59206
commit 24569c37d3
1 changed files with 7 additions and 8 deletions

View File

@ -11,23 +11,22 @@ worldedit.register_command("wcompass", {
require_pos = 1,
parse = function(params_text)
local parts = wea.split(params_text," ",true)
if not parts[1] then
return false, "Error: too few arguments! Expected: \"<replace_node> [<bead_node>]\""
elseif not parts[2] then
parts[2] = parts[1]
end
local node1 = worldedit.normalize_nodename(parts[1])
local node2 = worldedit.normalize_nodename(parts[2])
if not node1 then
return false, "Invalid <replace_node>: " .. parts[1]
elseif parts[2] and not node2 then
elseif not node2 then
return false, "Invalid <bead_node>: " .. parts[2]
elseif not parts[2] then
node2 = node1
end
return true, node1, node2
end,
nodes_needed = function(name)
local p1, p2, total = worldedit.pos1[name], worldedit.pos2[name], 1
for k,v in pairs({"x","y","z"}) do
if p1[v] ~= p2[v] then total = total*2 end
end
return total
return 26
end,
func = function(name, node1, node2)
local _, count = wea.make_compass(worldedit.pos1[name], node1, node2)