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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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switched run_command to wea core notify
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parent
c352446226
commit
ecafb69486
1 changed files with 13 additions and 18 deletions
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@ -7,8 +7,6 @@ local safe_region = dofile(weac.modpath.."/core/safe_region.lua")
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local human_size = weac.format.human_size
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local safe_function = weac.safe_function
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-- TODO: Reimplement worldedit.player_notify(player_name, msg_text)
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--- Actually runs the command in question. [HIDDEN]
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-- Unfortunately needed to keep the codebase clena because Lua sucks.
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-- @internal
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@ -23,18 +21,15 @@ local function run_command_stage2(player_name, func, parse_result, tbl_event)
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if not success_safefn then return false end
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if #retvals ~= 2 then
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worldedit.player_notify(player_name, "[//"..tostring(tbl_event.cmdname).."] The main execution function for this chat command returned "..tostring(#retvals).." arguments instead of the expected 2 (success, message), so it is unclear whether it succeeded or not. This is a bug!")
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weac.notify.error(player_name, "[//"..tostring(tbl_event.cmdname).."] The main execution function for this chat command returned "..tostring(#retvals).." arguments instead of the expected 2 (success, message), so it is unclear whether it succeeded or not. This is a bug!")
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end
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local success, result_message = retvals[1], retvals[2]
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print("DEBUG:run_command_stage2 SUCCESS", success, "RESULT_MESSAGE", result_message)
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if not success then
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result_message = "[//"..tostring(tbl_event.cmdname).."] "..result_message
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end
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if result_message then
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-- TODO: If we were unsuccessful, then colour the message red
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worldedit.player_notify(player_name, result_message)
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weac.notify.error(player_name, "[//"..tostring(tbl_event.cmdname).."] "..result_message)
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elseif result_message then
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weac.notify.ok(player_name, result_message)
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end
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tbl_event.success = success
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tbl_event.result = result_message
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@ -99,16 +94,16 @@ end
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-- @param paramtext string The unparsed argument string to pass to the command when executing it.
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local function run_command(cmdname, options, player_name, paramtext)
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if options.require_pos > 0 and not worldedit.pos1[player_name] and not weac.pos.get1(player_name) then
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worldedit.player_notify(player_name, "Error: pos1 must be selected to use this command.")
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weac.notify.error(player_name, "Error: pos1 must be selected to use this command.")
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return false
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end
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if options.require_pos > 1 and not worldedit.pos2[player_name] and not weac.pos.get2(player_name) then
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worldedit.player_notify(player_name, "Error: Both pos1 and pos2 must be selected (together making a region) to use this command.")
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weac.notify.error(player_name, "Error: Both pos1 and pos2 must be selected (together making a region) to use this command.")
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return false
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end
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local pos_count = weac.pos.count(player_name)
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if options.require_pos > 2 and pos_count < options.require_pos then
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worldedit.player_notify(player_name, "Error: At least "..options.require_pos.."positions must be defined to use this command, but you only have "..pos_count.." defined (try using the multiwand).")
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weac.notify.error(player_name, "Error: At least "..options.require_pos.."positions must be defined to use this command, but you only have "..pos_count.." defined (try using the multiwand).")
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return false
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end
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@ -128,13 +123,13 @@ local function run_command(cmdname, options, player_name, paramtext)
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if not success_safefn then return false end -- error already sent to the player above
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if #parse_result == 0 then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] No return values at all were returned by the parsing function - not even a success boolean. This is a bug - please report it :D")
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weac.notify.error(player_name, "[//"..tostring(cmdname).."] No return values at all were returned by the parsing function - not even a success boolean. This is a bug - please report it :D")
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return false
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end
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local success = table.remove(parse_result, 1)
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if not success then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] "..(tostring(parse_result[1]) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)"))
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weac.notify.error(player_name, "[//"..tostring(cmdname).."] "..(tostring(parse_result[1]) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)"))
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return false
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end
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@ -149,7 +144,7 @@ local function run_command(cmdname, options, player_name, paramtext)
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if not success_xpcall_nn then return false end
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if #retvals_nn == 0 then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] Error: The nodes_needed function didn't return any values. This is a bug!")
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weac.notify.error(player_name, "[//"..tostring(cmdname).."] Error: The nodes_needed function didn't return any values. This is a bug!")
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return false
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end
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local potential_changes = retvals_nn[1]
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@ -158,7 +153,7 @@ local function run_command(cmdname, options, player_name, paramtext)
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weac:emit("post-nodesneeded", tbl_event)
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if type(potential_changes) ~= "number" then
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worldedit.player_notify(player_name, "Error: The command '"..cmdname.."' returned a "..type(potential_changes).." instead of a number when asked how many nodes might be changed. Abort. This is a bug.")
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weac.notify.error(player_name, "Error: The command '"..cmdname.."' returned a "..type(potential_changes).." instead of a number when asked how many nodes might be changed. Abort. This is a bug.")
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return
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end
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@ -167,9 +162,9 @@ local function run_command(cmdname, options, player_name, paramtext)
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limit = weac.safe_region_limits[player_name]
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end
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if type(potential_changes) == "string" then
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worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." "..potential_changes..". Type //y to continue, or //n to cancel (in this specific situation, your configured limit via the //saferegion command does not apply).")
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weac.notify.warn(player_name, "/"..cmdname.." "..paramtext.." "..potential_changes..". Type //y to continue, or //n to cancel (in this specific situation, your configured limit via the //saferegion command does not apply).")
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elseif potential_changes > limit then
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worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." may affect up to "..human_size(potential_changes).." nodes. Type //y to continue, or //n to cancel (see the //saferegion command to control when this message appears).")
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weac.notify.warn(player_name, "/"..cmdname.." "..paramtext.." may affect up to "..human_size(potential_changes).." nodes. Type //y to continue, or //n to cancel (see the //saferegion command to control when this message appears).")
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safe_region(player_name, cmdname, function()
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run_command_stage2(player_name, options.func, parse_result, tbl_event)
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end)
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