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update to use player_vector
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ worldedit.register_command("srel", {
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if not _ then return false, vec end
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if not _ then return false, vec end
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if not worldedit.pos1[name] then
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if not worldedit.pos1[name] then
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local pos = vector.add(minetest.get_player_by_name(name):get_pos(), vector.new(0.5,-0.5,0.5))
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local pos = vector.add(wea.player_vector(name), vector.new(0.5,-0.5,0.5))
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wea.vector.floor(pos)
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wea.vector.floor(pos)
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worldedit.pos1[name] = pos
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.mark_pos1(name)
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