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srect: localify parsing function
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1 changed files with 25 additions and 30 deletions
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@ -3,42 +3,37 @@
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- local -- TODO: set this to local once development is finished
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function parse_params_srect(params_text)
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local wea = worldeditadditions
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
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-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else
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local success, value = wea.getsign(ax1, "int")
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if not success then return success, value
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else ax1 = { value, ax1:gsub('[^xyz]',''):sub(1,1) }
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end
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end
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-- If ax2 is bad set to +y
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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local success, value = wea.getsign(ax2, "int")
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if not success then return success, value end
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ax2 = { value, ax2:gsub('[^xyz]',''):sub(1,1) }
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len = tonumber(len)
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-- If len == nill cancel the operation
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if len == nil then
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return false, "No length specified."
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end
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return true, ax1, ax2, len
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end
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = {worldedit=true},
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_srect(params_text)}
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return unpack(values)
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local wea = worldeditadditions
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
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-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else
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local success, value = wea.getsign(ax1, "int")
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if not success then return success, value
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else ax1 = { value, ax1:gsub('[^xyz]',''):sub(1,1) }
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end
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end
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-- If ax2 is bad set to +y
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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local success, value = wea.getsign(ax2, "int")
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if not success then return success, value end
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ax2 = { value, ax2:gsub('[^xyz]',''):sub(1,1) }
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len = tonumber(len)
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-- If len == nill cancel the operation
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if len == nil then
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return false, "No length specified."
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end
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return true, ax1, ax2, len
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end,
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func = function(name, axis1, axis2, len)
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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