It works!

This commit is contained in:
Starbeamrainbowlabs 2020-10-10 22:22:53 +01:00
parent 008519177c
commit d2f101e9dd
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 20 additions and 10 deletions

View file

@ -51,13 +51,13 @@ end
local function subdivide_step_beforeload(state) local function subdivide_step_beforeload(state)
state.cpos.z = state.cpos.z - (state.chunk_size.z + 1) state.cpos.z = state.cpos.z - (state.chunk_size.z + 1)
if state.cpos.z <= state.pos1.z then if state.cpos.z < state.pos1.z then
state.cpos.z = state.pos2.z state.cpos.z = state.pos2.z
state.cpos.y = state.cpos.y - (state.chunk_size.y + 1) state.cpos.y = state.cpos.y - (state.chunk_size.y + 1)
if state.cpos.y <= state.pos1.y then if state.cpos.y < state.pos1.y then
state.cpos.y = state.pos2.y state.cpos.y = state.pos2.y
state.cpos.x = state.cpos.x - (state.chunk_size.x + 1) state.cpos.x = state.cpos.x - (state.chunk_size.x + 1)
if state.cpos.x <= state.pos1.x then if state.cpos.x < state.pos1.x then
subdivide_step_complete(state) subdivide_step_complete(state)
return return
end end
@ -125,6 +125,7 @@ end
-- @param {function} callback The callback to call upon completion. -- @param {function} callback The callback to call upon completion.
function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock, callback_complete) function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock, callback_complete)
pos1, pos2 = worldedit.sort_pos(pos1, pos2) pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local chunks_total = count_chunks(pos1, pos2, chunk_size)
chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
@ -132,7 +133,8 @@ function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock,
local state = { local state = {
pos1 = pos1, pos2 = pos2, pos1 = pos1, pos2 = pos2,
cpos = { x = pos2.x, y = pos2.y, z = pos2.z }, -- Note that we start 1 over on the Z axis because we increment *before* calling the callback, so if we don't fiddle it here, we'll miss the first chunk
cpos = { x = pos2.x, y = pos2.y, z = pos2.z + chunk_size.z + 1 },
-- The size of a single subblock -- The size of a single subblock
chunk_size = chunk_size, chunk_size = chunk_size,
-- The total number of nodes in the defined region -- The total number of nodes in the defined region
@ -153,7 +155,7 @@ function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock,
-- The percentage of the total time spent so far waiting for Minetest to emerge blocks. Updated every step. -- The percentage of the total time spent so far waiting for Minetest to emerge blocks. Updated every step.
emerge_overhead = 0, emerge_overhead = 0,
-- The total number of chunks -- The total number of chunks
chunks_total = count_chunks(pos1, pos2, chunk_size), chunks_total = chunks_total,
-- The number of chunks processed so far -- The number of chunks processed so far
chunks_completed = 0, chunks_completed = 0,
callback_subblock = callback_subblock, callback_subblock = callback_subblock,

View file

@ -22,8 +22,10 @@ end
local function emerge_stats_tostring(tbl_emerge) local function emerge_stats_tostring(tbl_emerge)
local result = {} local result = {}
for key,value in pairs(tbl_emerge) do for key,value in pairs(tbl_emerge) do
if value > 0 then
table.insert(result, string.format("%s=%d", key, value)) table.insert(result, string.format("%s=%d", key, value))
end end
end
return table.concat(result, ", ") return table.concat(result, ", ")
end end
@ -99,6 +101,7 @@ worldedit.register_command("subdivide", {
worldedit.player_notify_suppress(name) worldedit.player_notify_suppress(name)
worldedit.pos1[name] = cpos1 worldedit.pos1[name] = cpos1
worldedit.pos2[name] = cpos2 worldedit.pos2[name] = cpos2
worldedit.marker_update(name)
cmd.func(name, args) cmd.func(name, args)
if will_trigger_saferegion(name, cmd_name, args) then if will_trigger_saferegion(name, cmd_name, args) then
minetest.chatcommands["/y"].func() minetest.chatcommands["/y"].func()
@ -121,8 +124,12 @@ worldedit.register_command("subdivide", {
time_last_msg = wea.get_ms_time() time_last_msg = wea.get_ms_time()
end end
end, function(_, _, stats) end, function(_, _, stats)
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.marker_update(name)
-- Called on completion -- Called on completion
minetest.log("action", string.format("%s used //subdivide at %s - %s, with $d chunks and %d total nodes in %s", minetest.log("action", string.format("%s used //subdivide at %s - %s, with %d chunks and %d total nodes in %s",
name, name,
wea.vector.tostring(pos1), wea.vector.tostring(pos1),
wea.vector.tostring(pos2), wea.vector.tostring(pos2),
@ -130,15 +137,16 @@ worldedit.register_command("subdivide", {
stats.volume_nodes, stats.volume_nodes,
wea.human_time(stats.times.total) wea.human_time(stats.times.total)
)) ))
return true, string.format( worldedit.player_notify(name, string.format(
"%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)", "%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)",
msg_prefix, msg_prefix,
stats.chunks_completed, stats.chunks_completed,
wea.human_time(stats.time.total), wea.human_time(stats.times.total),
stats.emerge_overhead * 100, stats.emerge_overhead * 100,
emerge_stats_tostring(stats.emerge) emerge_stats_tostring(stats.emerge)
) ))
end) end)
return true
end end
}) })