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Notify, Notify.validate: correct docblock comments so they work with moondoc
moondoc is the system we use for auto-generating Lua API docs Ref https://github.com/sbrl/moondoc
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2 changed files with 37 additions and 32 deletions
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@ -16,8 +16,8 @@ local globalstate = {
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local validate = dofile(wea_c.modpath .. "/utils/notify/validate.lua")
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local split = dofile(wea_c.modpath .. "/utils/strings/split.lua")
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-- @class worldeditadditions_core.notify
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--- WorldEditAdditions player notification system.
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-- @namespace worldeditadditions_core.notify
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local Notify = {}
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-- Local send handler
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@ -57,10 +57,10 @@ end
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--- Send a notification of type `ntype`.
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-- (Same as `Notify[ntype](name, message)`)
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-- @param name <string>: The name of the player to send the notification to.
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-- @param ntype <string>: The type of notification.
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-- @param message <string>: The message to send.
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-- @return <table>: The Notify instance.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @return table The Notify instance.
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function Notify.__call(name, ntype, message)
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if ntype ~= "__call" and not Notify[ntype] then
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Notify.error(name, "Invalid notification type: " .. ntype)
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@ -72,25 +72,26 @@ function Notify.__call(name, ntype, message)
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end
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--- Send a custom notification.
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-- @param name <string>: The name of the player to send the notification to.
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-- @param ntype <string>: The type of notification.
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-- @param message <string>: The message to send.
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-- @param colour <string> (optional): The colour of the notification.
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-- @param message_coloured <boolean> (optional): Whether the message should be coloured.
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-- @return <boolean>: True if all parameters are valid, false otherwise.
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function Notify.custom(name, ntype, message, colour, message_coloured)
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if not colour then colour = "#FFFFFF" end
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return send(name, ntype, message, colour, message_coloured)
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end
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--- Register predefined notification types.
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-- @usage
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string colour optional): The colour of the notification.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Predefined notification types
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-- Notify.error(name, message)
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-- Notify.errinfo(name, message) -- For verbose errors and stack traces
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-- Notify.warn(name, message)
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-- Notify.wrninfo(name, message) -- For verbose warnings and stack traces
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-- Notify.ok(name, message)
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-- Notify.info(name, message)
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function Notify.custom(name, ntype, message, colour, message_coloured)
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if not colour then colour = "#FFFFFF" end
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return send(name, ntype, message, colour, message_coloured)
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end
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--- Register the aforementioned predefined notification types.
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do
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local type_colours = {
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error = {"#FF5555", true},
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@ -1,4 +1,6 @@
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--- Validation functions for WorldEditAdditions notifications.
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-- @internal
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-- @namespace worldeditadditions_core.notify.validate
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-- Helper functions
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local log_error = function(message)
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@ -6,12 +8,13 @@ local log_error = function(message)
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" " .. debug.traceback())
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end
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--- Collection of functions to validate various parts of WorldEditAdditions notifications to ensure proper input for player names, messages, and colors.
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-- @class validate
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local validate = {}
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--- Validate name
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-- - @param name <string>: The name of the player to validate.
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-- - @returns <boolean>: True if the name is valid, false otherwise.
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-- @param string name The name of the player to validate.
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-- @returns boolean True if the name is valid, false otherwise.
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validate.name = function(name)
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if type(name) ~= "string" then
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log_error(tostring(name) .. " is a " .. type(name) .. " not a string.\n")
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@ -27,13 +30,13 @@ validate.name = function(name)
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end
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--- Validate message
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-- - @param message <string>: The message to validate.
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-- - @returns <boolean>: True if the message is a string, false otherwise.
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-- @param string message The message to validate.
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-- @returns boolean True if the message is a string, false otherwise.
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validate.message = function(message) return type(message) == "string" end
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--- Validate colour
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-- - @param colour <string>: The colour to validate.
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-- - @returns <boolean>: True if the colour is valid, false otherwise.
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-- @param string colour The colour to validate.
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-- @returns boolean True if the colour is valid, false otherwise.
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validate.colour = function(colour)
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return ( type(colour) == "string" and
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colour:match("^#%x+$") and
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@ -41,13 +44,14 @@ validate.colour = function(colour)
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end
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--- Validate all
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-- - @param name <string>: The name of the player to validate.
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-- - @param message <string>: The message to validate.
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-- - @param colour <string>: The colour to validate.
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-- - @returns <boolean>, <table|nil>:
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-- - <boolean>: True if all parameters are valid, false otherwise.
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-- - <table|nil>: A table containing the fail state of the parameters
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-- - or nil if player name is invalid.
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-- @param string name The name of the player to validate.
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-- @param string message The message to validate.
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-- @param string colour The colour to validate.
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-- @returns boolean, table|nil Returns the validation status, followed by details of the failure if bool == false.
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-- | Return arg | Meaning |
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-- |------------|---------|
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-- | `boolean` | True if all parameters are valid, false otherwise. |
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-- | `table|nil` | A table containing the fail state of the parameters or nil if player name is invalid. |
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validate.all = function(name, message, colour)
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local name_checked = validate.name(name)
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local failed = {
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