Merge pull request #48 from VorTechnix/master

scloud, scentre and srel
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Starbeamrainbowlabs 2021-03-19 23:31:43 +00:00 committed by GitHub
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10 changed files with 185 additions and 15 deletions

2
.gitignore vendored
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@ -39,3 +39,5 @@ luac.out
*.x86_64
*.hex
# Debug Tools (for now)
worldeditadditions_debug/

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@ -3,11 +3,13 @@ It's about time I started a changelog! This will serve from now on as the main c
Note to self: See the bottom of this file for the release template text.
## v1.12 (unreleased)
- Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix!
## v1.12: The selection tools update (unreleased)
- Add `//spush`, `//spop`, and `//sstack`
- `//overlay`: Don't place nodes above water
- `//multi`: Improve resilience by handling some edge cases
### @VorTechnix contributions:
- Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix!
- Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_)
## v1.11: The big data update (25th January 2021)

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@ -509,6 +509,31 @@ Short for _select cube_. Sets the pos2 at a set distance along 3 axes from pos1.
//scube -z 12
```
## `//scloud <0-6|stop|reset>`
Short for _select point cloud_. Sets pos1 and pos2 to include the nodes you punch. Numbers 1-6 designate how many nodes you want to punch before the operation ends. 0 or stop terminate the operation so that any further nodes you punch won't be added to selection. Reset terminates operation if one is running and resets the selection area.
```
//scloud 6
//scloud 5
//scloud stop
```
## `//scentre`
Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the current selection area. 1, 2, 4 or 8 nodes may be selected depending on what parts of the original selection are even in distance. Implementation by @VorTechnix.
```
//scentre
```
## `//srel <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation by @VorTechnix.
```
//srel front 5
//srel y 12 right -2
//srel left 3 up 5 -front 7
//scube -z 12 -y -2 x -2
```
## `//sstack`
Displays the contents of your per-user selection stack. This stack can be pushed to and popped from rather like a stack of plates. See also `//spush` (for pushing to the selection stack) and `//spop` (for popping from the selection stack).

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@ -18,5 +18,21 @@ function worldeditadditions.axis_left(axis,sign)
else return true, "x", -sign end
end
--- Dehumanize Direction: translates up, down, left, right, front, into xyz based on player orientation.
-- @param name string The name of the player to return facing direction of.
-- @param dir string Relative direction to translate.
-- @return Returns axis name and sign multiplier.
function worldeditadditions.dir_to_xyz(name, dir)
local axfac, drfac = worldeditadditions.player_axis2d(name)
local _, axlft, drlft = worldeditadditions.axis_left(axfac,drfac)
if dir:match("front") or dir:match("back") then
return axfac, dir:match("front") and drfac or -drfac
elseif dir:match("left") or dir:match("right") then
return axlft, dir:match("left") and drlft or -drlft
elseif dir:match("up") or dir:match("down") then
return "y", dir == "down" and -1 or 1
else return false, "\"" .. dir .. "\" not a recognized direction! Try: (up | down | left | right | front | back)" end
end
-- Tests
-- /lua print(unpack(worldeditadditions.player_axis2d(myname)))

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@ -46,3 +46,22 @@ function worldeditadditions.table_get_last(tbl, count)
math.max(0, (#tbl) - (count - 1))
)}
end
--- Returns the key value pairs in a table as a single string
-- @param tbl table input table
-- @param sep string key value seperator
-- @param new_line string key value pair delimiter
-- @return string concatenated table pairs
function worldeditadditions.table_tostring(tbl, sep, new_line)
if type(sep) ~= "string" then sep = ": " end
if type(new_line) ~= "string" then new_line = ", " end
local ret = {}
if type(tbl) ~= "table" then return "Error: input not table!" end
for key,value in pairs(tbl) do
ret:append(key)
ret:append(sep)
ret:append(value)
ret:append(new_line)
end
return ret:concat("")
end

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@ -42,6 +42,17 @@ function worldeditadditions.vector.floor(v)
if v.z then v.z = math.floor(v.z) end
end
--- Rounds the values in a vector up.
-- Warning: This MUTATES the given vector!
-- @param v Vector The vector to operate on
function worldeditadditions.vector.ceil(v)
if v.x then v.x = math.ceil(v.x) end
-- Some vectors are 2d, but on the x / z axes
if v.y then v.y = math.ceil(v.y) end
-- Some vectors are 2d
if v.z then v.z = math.ceil(v.z) end
end
--- Determines if the target point is contained within the defined worldedit region.
-- @param pos1 Vector pos1 of the defined region.
-- @param pos2 Vector pos2 of the defined region.
@ -74,3 +85,11 @@ function worldeditadditions.vector.expand_region(pos1, pos2, target)
return pos1, pos2
end
--- Returns the mean (average) of 2 positions to give you the centre.
-- @param pos1 Vector pos1 of the defined region.
-- @param pos2 Vector pos2 of the defined region.
-- @param target Vector Centre coordinates.
function worldeditadditions.vector.mean(pos1, pos2)
return vector.new((pos1.x + pos2.x)/2, (pos1.y + pos2.y)/2, (pos1.z + pos2.z)/2)
end

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@ -0,0 +1,28 @@
-- ███████ ██████ ███████ ███ ██ ████████ ███████ ██████
-- ██ ██ ██ ████ ██ ██ ██ ██ ██
-- ███████ ██ █████ ██ ██ ██ ██ █████ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ██████ ███████ ██ ████ ██ ███████ ██ ██
local wea = worldeditadditions
worldedit.register_command("scentre", {
params = "",
description = "Set WorldEdit region positions 1 and 2 to the centre of the current selection.",
privs = {worldedit=true},
require_pos = 2,
parse = function(params_text)
return true
end,
func = function(name)
local vecs = {}
vecs.mean = wea.vector.mean(worldedit.pos1[name],worldedit.pos2[name])
vecs.p1, vecs.p2 = vector.new(vecs.mean), vector.new(vecs.mean)
wea.vector.floor(vecs.p1)
wea.vector.ceil(vecs.p2)
worldedit.pos1[name], worldedit.pos2[name] = vecs.p1, vecs.p2
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
return true, "position 1 set to " .. minetest.pos_to_string(vecs.p1) .. ", position 2 set to " .. minetest.pos_to_string(vecs.p2)
end,
})
-- lua print(vecs.mean.x..", "..vecs.mean.y..", "..vecs.mean.z)

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@ -0,0 +1,54 @@
-- ███████ ██████ ███████ ██
-- ██ ██ ██ ██ ██
-- ███████ ██████ █████ ██
-- ██ ██ ██ ██ ██
-- ███████ ██ ██ ███████ ███████
local wea = worldeditadditions
local function parse_with_name(name,args)
local vec, tmp = vector.new(0, 0, 0), {}
local find, _, i = {}, 0, 0
repeat
_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
if tmp.proc:match("[xyz]") then
tmp.ax = tmp.proc:match("[xyz]")
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
else
tmp.ax, _ = wea.dir_to_xyz(name, tmp.proc:match("%l+"))
if not tmp.ax then return false, _ end
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
end
vec[tmp.ax] = tmp.dir
until not args:find("([%l%s+-]+%d+)%s*", i)
return true, vec
end
worldedit.register_command("srel", {
params = "<axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]",
description = "Set WorldEdit region position 2 at set distances along 3 axes.",
privs = { worldedit = true },
require_pos = 0,
parse = function(params_text)
if params_text:match("([%l%s+-]+%d+)") then return true, params_text
else return false, "No acceptable params found" end
end,
func = function(name, params_text)
local ret = ""
local _, vec = parse_with_name(name,params_text)
if not _ then return false, vec end
if not worldedit.pos1[name] then
local pos = vector.add(minetest.get_player_by_name(name):get_pos(), vector.new(0.5,-0.5,0.5))
wea.vector.floor(pos)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
ret = "position 1 set to " .. minetest.pos_to_string(pos) .. ", "
end
local p2 = vector.add(vec,worldedit.pos1[name])
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
return true, ret .. "position 2 set to " .. minetest.pos_to_string(p2)
end,
})
-- Tests
-- //srel front 5 left 3 y 2

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@ -2,4 +2,5 @@ worldeditadditions
worldedit_commands
worldedit_shortcommands
worldedit
worldeditadditions_debug?
bonemeal?

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@ -19,20 +19,20 @@ dofile(we_c.modpath.."/player_notify_suppress.lua")
-- we_c.safe_region, we_c.check_region, we_c.reset_pending
-- = dofile(we_c.modpath.."/safe.lua")
dofile(we_c.modpath.."/commands/floodfill.lua")
dofile(we_c.modpath.."/commands/overlay.lua")
dofile(we_c.modpath.."/commands/layers.lua")
dofile(we_c.modpath.."/commands/fillcaves.lua")
dofile(we_c.modpath.."/commands/ellipsoid.lua")
dofile(we_c.modpath.."/commands/torus.lua")
dofile(we_c.modpath.."/commands/line.lua")
dofile(we_c.modpath.."/commands/walls.lua")
dofile(we_c.modpath.."/commands/maze.lua")
dofile(we_c.modpath.."/commands/replacemix.lua")
dofile(we_c.modpath.."/commands/convolve.lua")
dofile(we_c.modpath.."/commands/ellipsoid.lua")
dofile(we_c.modpath.."/commands/erode.lua")
dofile(we_c.modpath.."/commands/fillcaves.lua")
dofile(we_c.modpath.."/commands/floodfill.lua")
dofile(we_c.modpath.."/commands/hollow.lua")
dofile(we_c.modpath.."/commands/layers.lua")
dofile(we_c.modpath.."/commands/line.lua")
dofile(we_c.modpath.."/commands/maze.lua")
dofile(we_c.modpath.."/commands/overlay.lua")
dofile(we_c.modpath.."/commands/replacemix.lua")
dofile(we_c.modpath.."/commands/scale.lua")
dofile(we_c.modpath.."/commands/torus.lua")
dofile(we_c.modpath.."/commands/walls.lua")
dofile(we_c.modpath.."/commands/count.lua")
@ -41,13 +41,15 @@ dofile(we_c.modpath.."/commands/meta/many.lua")
dofile(we_c.modpath.."/commands/meta/subdivide.lua")
dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
dofile(we_c.modpath.."/commands/selectors/srel.lua")
dofile(we_c.modpath.."/commands/selectors/scentre.lua")
dofile(we_c.modpath.."/commands/selectors/scloud.lua")
dofile(we_c.modpath.."/commands/selectors/scol.lua")
dofile(we_c.modpath.."/commands/selectors/srect.lua")
dofile(we_c.modpath.."/commands/selectors/scube.lua")
dofile(we_c.modpath.."/commands/selectors/sstack.lua")
dofile(we_c.modpath.."/commands/selectors/spush.lua")
dofile(we_c.modpath.."/commands/selectors/spop.lua")
dofile(we_c.modpath.."/commands/selectors/spush.lua")
dofile(we_c.modpath.."/commands/selectors/srect.lua")
dofile(we_c.modpath.."/commands/selectors/sstack.lua")
dofile(we_c.modpath.."/commands/extra/saplingaliases.lua")
dofile(we_c.modpath.."/commands/extra/basename.lua")
@ -68,3 +70,5 @@ worldedit.alias_command("naturalise", "layers")
worldedit.alias_command("naturalize", "layers")
worldedit.alias_command("flora", "bonemeal")
worldedit.alias_command("mcount", "count")