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//subdivide: fix crash, but it's still not working as intended
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parent
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1 changed files with 11 additions and 16 deletions
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@ -1,21 +1,16 @@
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local function will_trigger_saferegion(name, cmd_name, args)
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local function will_trigger_saferegion(name, cmd_name, args)
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if not worldedit.registered_commands[cmd_name] then return nil end
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if not worldedit.registered_commands[cmd_name] then return nil, "Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?)" end
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if not worldedit.registered_commands[cmd_name].nodes_needed then return false end
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local def = worldedit.registered_commands[cmd_name]
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local success, result = worldedit.registered_commands[cmd_name].nodes_needed(name, args)
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if not def.parse then return nil, "Error: No parse method found (this is a bug)." end
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-- BUG: nodes_needed here is returning nil for some reason:
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--[[
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local parsed = {def.parse(args)}
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ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_chat_message(): ...tions/worldeditadditions_commands/commands/subdivide.lua:7: attempt to compare number with nil
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local parse_success = table.remove(parsed, 1)
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stack traceback:
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if not success then return nil, table.remove(parsed, 1) end
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...tions/worldeditadditions_commands/commands/subdivide.lua:7: in function 'will_trigger_saferegion'
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...tions/worldeditadditions_commands/commands/subdivide.lua:85: in function 'func'
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if not def.nodes_needed then return false end
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...worldmods/Minetest-WorldEdit/worldedit_commands/init.lua:48: in function 'callback'
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local success, result = def.nodes_needed(name, unpack(parsed))
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...worldmods/Minetest-WorldEdit/worldedit_commands/safe.lua:30: in function 'func'
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if not success then return nil, result end
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...WorldEditAdditions/worldeditadditions_commands/multi.lua:62: in function 'func'
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/usr/share/minetest/builtin/game/chat.lua:69: in function </usr/share/minetest/builtin/game/chat.lua:48>
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/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
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]]--
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if not success then return nil end
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if result > 10000 then return true end
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if result > 10000 then return true end
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return false
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return false
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end
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end
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