mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
apply: use wea.sculpt.apply_heightmap()
This commit is contained in:
parent
b0c3d34dd0
commit
bbafca2020
1 changed files with 9 additions and 15 deletions
|
@ -34,28 +34,22 @@ local function apply(pos1, brush_name, height, brush_size)
|
||||||
)
|
)
|
||||||
local heightmap_orig = wea.table.shallowcopy(heightmap)
|
local heightmap_orig = wea.table.shallowcopy(heightmap)
|
||||||
|
|
||||||
for z = pos2_compute.z, pos1_compute.z, -1 do
|
local success2, added, removed = wea.sculpt.apply_heightmap(
|
||||||
for x = pos2_compute.x, pos1_compute.x, -1 do
|
brush, brush_size_actual,
|
||||||
local next_index = 1 -- We use table.insert() in make_weighted
|
height,
|
||||||
local placed_node = false
|
(heightmap_size / 2):floor(),
|
||||||
|
heightmap, heightmap_size
|
||||||
local hi = (z-pos1_compute.z)*heightmap_size.x + (x-pos1_compute.x)
|
)
|
||||||
|
if not success2 then return success2, added end
|
||||||
local offset = brush[hi] * height
|
|
||||||
if height > 0 then offset = math.floor(offset)
|
|
||||||
else offset = math.ceil(offset) end
|
|
||||||
heightmap[hi] = heightmap[hi] + offset
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- 3: Save back to disk & return
|
-- 3: Save back to disk & return
|
||||||
local success2, stats = wea.apply_heightmap_changes(
|
local success3, stats = wea.apply_heightmap_changes(
|
||||||
pos1_compute, pos2_compute,
|
pos1_compute, pos2_compute,
|
||||||
area, data,
|
area, data,
|
||||||
heightmap_orig, heightmap,
|
heightmap_orig, heightmap,
|
||||||
heightmap_size
|
heightmap_size
|
||||||
)
|
)
|
||||||
if not success2 then return success2, stats end
|
if not success3 then return success2, stats end
|
||||||
|
|
||||||
worldedit.manip_helpers.finish(manip, data)
|
worldedit.manip_helpers.finish(manip, data)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue