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Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command is nil too (strange!)
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4 changed files with 9 additions and 8 deletions
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@ -59,5 +59,3 @@ function worldeditadditions.bonemeal(pos1, pos2, strength, chance)
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return true, nodes_bonemealed, candidates
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end
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worldedit.alias_command("flora", "bonemeal")
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@ -72,6 +72,3 @@ worldedit.register_command("convolve", {
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return true, "Added "..stats.added.." and removed "..stats.removed.." nodes in " .. time_taken .. "s"
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end
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})
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worldedit.alias_command("smoothadv", "convolve")
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worldedit.alias_command("conv", "convolve")
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@ -31,6 +31,3 @@ worldedit.register_command("layers", {
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return true, changes.replaced .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s"
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end
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})
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worldedit.alias_command("naturalise", "layers")
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worldedit.alias_command("naturalize", "layers")
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@ -35,3 +35,12 @@ if minetest.get_modpath("bonemeal") then
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else
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minetest.log("action", "[WorldEditAdditions] bonemeal mod not detected: //bonemeal command not registered (if you see this message and you're using an alternative mod that provides bonemeal, please get in touch by opening an issue)")
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end
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worldedit.alias_command("smoothadv", "convolve")
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worldedit.alias_command("conv", "convolve")
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worldedit.alias_command("naturalise", "layers")
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worldedit.alias_command("naturalize", "layers")
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worldedit.alias_command("flora", "bonemeal")
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