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Reference: Document //basename
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@ -495,6 +495,22 @@ Counts all the nodes in the defined region and returns the result along with cal
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//count
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//count
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```
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```
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## `//basename <name>`
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Returns the absolute canonical name of a node, given an alias or partial node name. For example:
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```
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//basename dirt
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```
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...will return `default:dirt`. Uses `worldedit.normalize_nodename(string)` under the hood.
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```
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//basename stonebrick
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//basename glass
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```
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## `//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>`
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## `//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>`
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Splits the current WorldEdit region into `(<size_x>, <size_y>, <size_z>)` sized chunks, and run `//<cmd_name> <args>` over each chunk.
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Splits the current WorldEdit region into `(<size_x>, <size_y>, <size_z>)` sized chunks, and run `//<cmd_name> <args>` over each chunk.
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