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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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add //listentities
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@ -3,6 +3,9 @@ It's about time I started a changelog! This will serve from now on as the main c
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Note to self: See the bottom of this file for the release template text.
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Note to self: See the bottom of this file for the release template text.
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## v1.14.5: The multipoint update, hotfix 5 (unreleased)
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- Added `//listentities`, which lists all currently loaded `ObjectRef`s. This is intended for debugging mods.
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## v1.14.4: The multipoint update, hotfix 4 (31st July 2023)
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## v1.14.4: The multipoint update, hotfix 4 (31st July 2023)
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- When any segment of the marker wall is punched, unmark the entire wall
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- When any segment of the marker wall is punched, unmark the entire wall
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@ -11,6 +14,7 @@ Note to self: See the bottom of this file for the release template text.
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## v1.14.3: The multipoint update, hotfix 3 (18th July 2023)
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## v1.14.3: The multipoint update, hotfix 3 (18th July 2023)
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- Fix regions not remembering their state and being unresettable
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- Fix regions not remembering their state and being unresettable
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## v1.14.2: The multipoint update, hotfix 2 (15th July 2023)
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## v1.14.2: The multipoint update, hotfix 2 (15th July 2023)
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- Fix crash in `//subdivide`, again due to the new position system
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- Fix crash in `//subdivide`, again due to the new position system
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@ -16,3 +16,5 @@ dofile(we_cmdpath.."many.lua")
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dofile(we_cmdpath.."multi.lua")
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dofile(we_cmdpath.."multi.lua")
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dofile(we_cmdpath.."noiseapply2d.lua")
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dofile(we_cmdpath.."noiseapply2d.lua")
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dofile(we_cmdpath.."subdivide.lua")
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dofile(we_cmdpath.."subdivide.lua")
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dofile(we_cmdpath.."listentities.lua")
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39
worldeditadditions_commands/commands/meta/listentities.lua
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39
worldeditadditions_commands/commands/meta/listentities.lua
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@ -0,0 +1,39 @@
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-- Lists all currently loaded entities.
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local weac = worldeditadditions_core
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minetest.register_chatcommand("/listentities", {
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params = "",
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description =
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"Lists all currently loaded entities. This is a command for debugging and development. You will not need this unless you are developing a mod.",
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privs = { worldedit = true },
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func = function(name, params_text)
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local table_vals = {
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{ "ID", "Name", "Position" },
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{ "------", "-------", "---------" },
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}
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for id, obj in pairs(minetest.object_refs) do
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local obj_name = "[ObjectRef]"
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if obj.get_luaentity then
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local luaentity = obj:get_luaentity()
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if luaentity then
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obj_name = "[LuaEntity:"..luaentity.name.."]"
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else
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obj_name = "[LuaEntity:__UNKNOWN__]"
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end
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end
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local pos = weac.Vector3.clone(obj:get_pos())
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table.insert(table_vals, {
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id,
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obj_name,
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tostring(pos)
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})
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end
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worldedit.player_notify(name, table.concat({
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"Currently loaded entities:",
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weac.format.make_ascii_table(table_vals),
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"",
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"Total "..tostring(#table_vals).." objects"
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}, "\n"))
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end
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})
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