mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely though.....
This commit is contained in:
parent
1ac64a9ebc
commit
aa234595a8
5 changed files with 278 additions and 88 deletions
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@ -37,3 +37,5 @@ dofile(worldeditadditions.modpath.."/lib/bonemeal.lua")
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dofile(worldeditadditions.modpath.."/lib/forest.lua")
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dofile(worldeditadditions.modpath.."/lib/forest.lua")
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dofile(worldeditadditions.modpath.."/lib/ellipsoidapply.lua")
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dofile(worldeditadditions.modpath.."/lib/ellipsoidapply.lua")
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dofile(worldeditadditions.modpath.."/lib/subdivide.lua")
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163
worldeditadditions/lib/subdivide.lua
Normal file
163
worldeditadditions/lib/subdivide.lua
Normal file
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@ -0,0 +1,163 @@
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-- ███████ ██ ██ ██████ ██████ ██ ██ ██ ██ ██████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ██████ ██ ████ ██ ██████ ███████
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local wea = worldeditadditions
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-- Counts the number of chunks in the given area.
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-- TODO: Do the maths properly here instead of using a loop - the loop is *very* inefficient - especially for large areas
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local function count_chunks(pos1, pos2, chunk_size)
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local count = 0
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for z = pos2.z, pos1.z, -chunk_size.z do
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for y = pos2.y, pos1.y, -chunk_size.y do
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for x = pos2.x, pos1.x, -chunk_size.x do
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count = count + 1
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end
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end
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end
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return count
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end
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local function merge_stats(a, b)
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for key,value in pairs(a) do
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if not b[key] then b[key] = 0 end
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b[key] = a[key] + b[key]
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end
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end
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local function make_stats_obj(state)
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return {
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chunks_total = state.chunks_total,
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chunks_completed = state.chunks_completed,
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chunk_size = state.chunk_size,
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volume_nodes = stats.volume_nodes,
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emerge = state.stats_emerge,
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times = state.times,
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eta = state.eta,
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emerge_overhead = state.emerge_overhead
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}
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end
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local function subdivide_step_complete(state)
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state.times.total = wea.get_ms_time() - state.times.start
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state.callback_complete(
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state.pos1,
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state.pos2,
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make_stats_obj(state)
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)
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end
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local function subdivide_step_beforeload(state)
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state.cpos.z = state.cpos.z - (chunk_size.z + 1)
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if state.cpos.z <= state.pos1.z then
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state.cpoz.z = state.pos2.z
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state.cpos.y = state.cpos.y - (chunk_size.y + 1)
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if state.cpos.y <= state.pos1.y then
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state.cpos.y = state.pos2.y
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state.cpos.x = state.cpos.x - (chunk_size.x + 1)
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if state.cpos.x <= state.pos1.x then
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subdivide_step_complete(state)
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return
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end
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end
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end
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state.cpos2 = { x = state.cpos.x, y = state.cpos.y, z = state.cpos.z }
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state.cpos1 = {
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x = state.cpos.x - state.chunk_size.x,
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y = state.cpos.y - state.chunk_size.y,
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z = state.cpos.z - state.chunk_size.z
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}
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-- print("c1", wea.vector.tostring(c_pos1), "c2", wea.vector.tostring(c_pos2), "volume", worldedit.volume(c_pos1, c_pos2))
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if state.cpos1.x < state.pos1.x then state.cpos1.x = state.pos1.x end
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if state.cpos1.y < state.pos1.y then state.cpos1.y = state.pos1.y end
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if state.cpos1.z < state.pos1.z then state.cpos1.z = state.pos1.z end
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state.times.emerge_last = wea.get_ms_time()
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worldeditadditions.emerge_area(state.pos1, state.pos2, subdivide_step_afterload, state)
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end
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local function subdivide_step_afterload(state_emerge, state_ours)
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state_ours.times.emerge_last = wea.get_ms_time() - state_ours.times.emerge_last
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table.insert(state_ours.times.emerge, state_ours.times.emerge_last)
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merge_stats(state_emerge.stats, state_ours.stats_emerge)
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local callback_last = wea.get_ms_time()
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state_ours.callback_subblock(
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state_ours.cpos1,
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state_ours.cpos2,
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make_stats_obj(state_ours)
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)
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state_ours.times.callback_last = wea.get_ms_time() - callback_last
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table.insert(state_ours.times.callback, state_ours.times.callback_last)
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state_ours.chunks_completed = state_ours.chunks_completed + 1
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state_ours.times.step_last = wea.get_ms_time() - state_ours.times.step_start_abs
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table.insert(state_ours.times.steps, state_ours.times.step_last)
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state_ours.times.step_start_abs = wea.get_ms_time()
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state_ours.eta = wea.eta(state_ours.times.steps, state_ours.chunks_total)
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if state_ours.chunks_completed > 0 then
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local total_steps = wea.sum(state_ours.times.steps)
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local total_emerge = wea.sum(state_ours.times.emerge)
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state_ours.emerge_overhead = total_emerge / total_steps
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end
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minetest.after(0, subdivide_step_beforeload, state_ours)
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end
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--- Calls the given callback function once for each block in the defined area.
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-- This function is asynchronous, as it also uses minetest.emerge_area() to
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-- ensure that the blocks are loaded before calling the callback function.
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-- The callback functions will be passed the following arguments: pos1, pos2, stats
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-- pos1 and pos2 refer to the defined region of just the local block.
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-- stats is an table of statistics resembling the following:
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-- { chunks_completed, chunks_total, emerge = { ... }, times = { emerge = {}, emerge_last, callback = {}, callback_last, steps = {}, step_last } }
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-- The emerge property contains a table that holds a running total of statistics
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-- about what Minetest did to emerge the requested blocks in the world.
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-- callback_complete is called at the end of the process, and pos1 + pos2 will be set to that of the entire region.
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-- @param {Vector} pos1 The first position defining the area to emerge.
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-- @param {Vector} pos2 The second position defining the area to emerge.
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-- @param {Vector} chunk_size The size of the chunks to subdivide into.
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-- @param {function} callback The callback to call for each block.
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-- @param {function} callback The callback to call upon completion.
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function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock, callback_complete)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
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chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
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chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
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local state = {
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pos1 = pos1, pos2 = pos2,
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cpos = { x = pos2.x, y = pos2.y, z = pos2.z },
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-- The size of a single subblock
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chunk_size = chunk_size,
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-- The total number of nodes in the defined region
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volume_nodes = worldedit.volume(pos1, pos2),
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stats_emerge = {},
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times = {
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-- Total time per step
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steps = {}, step_last = 0, step_start_abs = wea.get_ms_time(),
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-- Time per step spent on mineteest.emerge_area()
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emerge = {}, emerge_last = 0,
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-- Timme per step spent running the callback
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callback = {}, callback_last = 0,
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-- The start time (absolute)
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start = wea.get_ms_time(),
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-- The eta (in ms) until we're done
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eta = 0
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},
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-- The percentage of the total time spent so far waiting for Minetest to emerge blocks. Updated every step.
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emerge_overhead = 0,
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-- The total number of chunks
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chunks_total = count_chunks(pos1, pos2, chunk_size),
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-- The number of chunks processed so far
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chunks_completed = 0,
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callback_subblock = callback_subblock,
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callback_complete = callback_complete
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}
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subdivide_step_beforeload(state)
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end
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@ -46,3 +46,45 @@ function worldeditadditions.weighted_to_list(node_weights)
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end
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end
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return result
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return result
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end
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end
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local function emerge_callback(pos, action, num_calls_remaining, state)
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if not state.total then
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state.total = num_calls_remaining + 1
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state.loaded_blocks = 0
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end
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state.loaded_blocks = state.loaded_blocks + 1
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if state.loaded_blocks == state.total then
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state.callback(state, callback_state)
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else
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if action == minetest.EMERGE_CANCELLED then
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state.stats.cancelled = state.stats.cancelled + 1
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elseif action == minetest.EMERGE_ERRORED then
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state.stats.error = state.stats.error + 1
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elseif action == minetest.EMERGE_FROM_MEMORY then
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state.stats.from_memory = state.stats.from_memory + 1
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elseif action == minetest.EMERGE_FROM_DISK then
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state.stats.from_disk = state.stats.from_disk + 1
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elseif action == minetest.EMERGE_GENERATED then
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state.stats.generated = state.stats.generated + 1
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end
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end
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end
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--- Loads the area defined by the specified region using minetest.emerge_area.
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-- Unlike minetest.emerge_area, this command calls the specified callback only
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-- once upon completion.
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-- @param {Vector} pos1 The first position defining the area to emerge.
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-- @param {Vector} pos2 The second position defining the area to emerge.
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-- @param {function} callback The callback to call when the emerging process is complete.
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-- @param {any} callback_state A state object to pass to the callback as a 2nd parameter (the 1st parameter is the emerge_area progress tracking state object)
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function worldeditadditions.emerge_area(pos1, pos2, callback, callback_state)
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local state = {
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stats = { cancelled = 0, error = 0, from_memory = 0, from_disk = 0, generated = 0 },
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callback = callback,
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callback_state = callback_state
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}
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minetest.emerge_area(pos1, pos2, emerge_callback, states)
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end
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@ -10,14 +10,19 @@ function worldeditadditions.hypotenuse(x1, y1, x2, y2)
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return math.sqrt(xSquare + ySquare);
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return math.sqrt(xSquare + ySquare);
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end
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end
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function worldeditadditions.sum(list)
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function worldeditadditions.average(list)
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if #list == 0 then return 0 end
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if #list == 0 then return 0 end
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local sum = 0
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local sum = 0
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for i,value in ipairs(list) do
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for i,value in ipairs(list) do
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sum = sum + value
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sum = sum + value
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end
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end
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return sum / #list
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return sum
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end
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function worldeditadditions.average(list)
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if #list == 0 then return 0 end
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return worldeditadditions.sum(list) / #list
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end
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end
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--- Returns the minetest.get_us_time() in ms
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--- Returns the minetest.get_us_time() in ms
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@ -19,18 +19,12 @@ local function will_trigger_saferegion(name, cmd_name, args)
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return false
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return false
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end
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end
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-- Counts the number of chunks in the given area.
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local function emerge_stats_tostring(tbl_emerge)
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-- TODO: Do the maths properly here instead of using a loop - the loop is *very* inefficient - especially for large areas
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local result = {}
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local function count_chunks(pos1, pos2, chunk_size)
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for key,value in pairs(tbl_emerge) do
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local count = 0
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table.insert(result, string.format("%s=%d", key, value))
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for z = pos2.z, pos1.z, -chunk_size.z do
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for y = pos2.y, pos1.y, -chunk_size.y do
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for x = pos2.x, pos1.x, -chunk_size.x do
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count = count + 1
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end
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end
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end
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end
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return count
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return table.concat(result, ", ")
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end
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end
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worldedit.register_command("subdivide", {
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worldedit.register_command("subdivide", {
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@ -72,95 +66,79 @@ worldedit.register_command("subdivide", {
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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end,
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func = function(name, chunk_size, cmd_name, args)
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func = function(name, chunk_size, cmd_name, args)
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local time_total = worldeditadditions.get_ms_time()
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local time_total = wea.get_ms_time()
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local volume = worldedit.volume(pos1, pos2)
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local volume = worldedit.volume(pos1, pos2)
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local cmd = worldedit.registered_commands[cmd_name]
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local cmd = worldedit.registered_commands[cmd_name]
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-- Note that we don't need to check for //multi privileges, as it does it at runtime
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if not minetest.check_player_privs(name, cmd.privs) then
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if not minetest.check_player_privs(name, cmd.privs) then
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return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'."
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return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'."
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end
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end
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local i = 1
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-- local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1))
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-- local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1))
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-- * math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1))
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-- * math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1))
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-- * math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1))
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-- * math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1))
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local chunks_total = count_chunks(pos1, pos2, chunk_size)
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local msg_prefix = "[ subdivide | "..table.concat({cmd_name, args}, " ").." ] "
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local msg_prefix = "[ subdivide | "..table.concat({cmd_name, args}, " ").." ] "
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local time_last_msg = wea.get_ms_time()
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worldedit.player_notify(name,
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wea.subdivide(cpos1, cpos2, chunk_size, function(bpos1, bpos2, stats)
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msg_prefix.."Starting - "
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-- Called on every subblock
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-- ..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)
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if stats.chunks_completed == 0 then
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.." chunk size: "..wea.vector.tostring(chunk_size)
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worldedit.player_notify(name, string.format(
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..", "..chunks_total.." chunks total"
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"%sStarting - chunk size: %s, %d chunks total (%d nodes)",
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.." ("..volume.." nodes)"
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msg_prefix,
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)
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wea.vector.tostring(stats.chunk_size),
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stats.chunks_total,
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chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
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stats.volume_nodes
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chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
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))
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chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
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local time_last_msg = worldeditadditions.get_ms_time()
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local time_chunks = {}
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for z = pos2.z, pos1.z, -(chunk_size.z + 1) do
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for y = pos2.y, pos1.y, -(chunk_size.y + 1) do
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for x = pos2.x, pos1.x, -(chunk_size.x + 1) do
|
|
||||||
local c_pos2 = { x = x, y = y, z = z }
|
|
||||||
local c_pos1 = {
|
|
||||||
x = x - chunk_size.x,
|
|
||||||
y = y - chunk_size.y,
|
|
||||||
z = z - chunk_size.z
|
|
||||||
}
|
|
||||||
-- print("c1", wea.vector.tostring(c_pos1), "c2", wea.vector.tostring(c_pos2), "volume", worldedit.volume(c_pos1, c_pos2))
|
|
||||||
if c_pos1.x < pos1.x then c_pos1.x = pos1.x end
|
|
||||||
if c_pos1.y < pos1.y then c_pos1.y = pos1.y end
|
|
||||||
if c_pos1.z < pos1.z then c_pos1.z = pos1.z end
|
|
||||||
|
|
||||||
local time_this = worldeditadditions.get_ms_time()
|
|
||||||
worldedit.player_notify_suppress(name)
|
|
||||||
worldedit.pos1[name] = c_pos1
|
|
||||||
worldedit.pos2[name] = c_pos2
|
|
||||||
cmd.func(name, args)
|
|
||||||
if will_trigger_saferegion(name, cmd_name, args) then
|
|
||||||
minetest.chatcommands["/y"].func()
|
|
||||||
end
|
|
||||||
worldedit.player_notify_unsuppress(name)
|
|
||||||
time_this = worldeditadditions.get_ms_time() - time_this
|
|
||||||
table.insert(time_chunks, time_this)
|
|
||||||
|
|
||||||
local time_average = wea.average(time_chunks)
|
|
||||||
local eta = (chunks_total - i) * time_average
|
|
||||||
-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
|
|
||||||
|
|
||||||
-- Send updates every 2 seconds, and after the first 3 chunks are done
|
|
||||||
if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
|
|
||||||
worldedit.player_notify(name,
|
|
||||||
string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, ETA: ~%s",
|
|
||||||
msg_prefix,
|
|
||||||
i, chunks_total,
|
|
||||||
(i / chunks_total) * 100,
|
|
||||||
wea.human_time(time_this),
|
|
||||||
wea.human_time(time_average),
|
|
||||||
wea.human_time(eta)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
time_last_msg = worldeditadditions.get_ms_time()
|
|
||||||
end
|
|
||||||
|
|
||||||
i = i + 1
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
i = i - 1
|
|
||||||
worldedit.pos1[name] = pos1
|
|
||||||
worldedit.pos2[name] = pos2
|
|
||||||
time_total = worldeditadditions.get_ms_time() - time_total
|
|
||||||
|
|
||||||
|
worldedit.player_notify_suppress(name)
|
||||||
|
worldedit.pos1[name] = cpos1
|
||||||
|
worldedit.pos2[name] = cpos2
|
||||||
|
cmd.func(name, args)
|
||||||
|
if will_trigger_saferegion(name, cmd_name, args) then
|
||||||
|
minetest.chatcommands["/y"].func()
|
||||||
|
end
|
||||||
|
worldedit.player_notify_unsuppress(name)
|
||||||
|
|
||||||
|
-- Send updates every 2 seconds, and after the first 3 chunks are done
|
||||||
|
if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == stats.chunks_total then
|
||||||
|
worldedit.player_notify(name,
|
||||||
|
string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, %.2f%% emerge overhead, ETA: ~%s",
|
||||||
|
msg_prefix,
|
||||||
|
stats.chunks_completed, stats.chunks_total,
|
||||||
|
(stats.chunks_completed / stats.chunks_total) * 100,
|
||||||
|
wea.human_time(stats.times.step_last),
|
||||||
|
wea.human_time(wea.average(stats.times.steps)),
|
||||||
|
stats.emerge_overhead * 100,
|
||||||
|
wea.human_time(stats.eta)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
time_last_msg = wea.get_ms_time()
|
||||||
|
end
|
||||||
|
end, function(_, _, stats)
|
||||||
|
-- Called on completion
|
||||||
|
minetest.log("action", string.format("%s used //subdivide at %s - %s, with $d chunks and %d total nodes in %s",
|
||||||
|
name,
|
||||||
|
wea.vector.tostring(pos1),
|
||||||
|
wea.vector.tostring(pos2),
|
||||||
|
stats.chunks_completed,
|
||||||
|
stats.volume_nodes,
|
||||||
|
wea.human_time(stats.times.total)
|
||||||
|
))
|
||||||
|
return true, string.format(
|
||||||
|
"%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)",
|
||||||
|
msg_prefix,
|
||||||
|
stats.chunks_completed,
|
||||||
|
wea.human_time(stats.time.total),
|
||||||
|
stats.emerge_overhead * 100,
|
||||||
|
emerge_stats_tostring(stats.emerge)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.log("action", name.." used //subdivide at "..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)..", with "..i.." chunks and "..worldedit.volume(pos1, pos2).." total nodes in "..time_total.."s")
|
|
||||||
return true, msg_prefix.."Complete: "..i.." chunks processed in "..wea.human_time(time_total)
|
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
Loading…
Reference in a new issue