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reference: update airapply & ellipsoidapply
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@ -620,6 +620,8 @@ Note that this isn't necessarily limited to executing WorldEdit / WorldEditAddit
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## `//ellipsoidapply <command_name> <args>`
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Executes the given command, and then clips the result to the largest ellipsoid that will fit inside the defined region. The specified command must obviously take 2 positions - so for example `//set`, `//replacemix`, and `//maze3d` will work, but `//sphere`, `//torus`, and `//floodfill` won't.
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For advanced users, `//multi` is also supported - but make sure your modifications stay within the defined region - otherwise they will not be affected by the ellipsoidal clipping operation.
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```weacmd
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//ellipsoidapply set dirt
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//ellipsoidapply maze3d dirt 4 2 2
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@ -632,6 +634,8 @@ Executes the given command, and then clips the result to the largest ellipsoid t
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## `//airapply <command_name> <args>`
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Like [`//ellipsoidapply`](#ellipsoidapply), but instead only keeps changes that replace airlike nodes, and discards any other changes made.
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As with `//ellipsoidapply` for advanced users `//multi` is also supported - but make sure your modifications stay within the defined region - otherwise they be kept regardless, as `//airapply` only applies the masking to the nodes in the defined region.
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```weacmd
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//airapply set sandstone
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//airapply maze3d dirt 4 2 2
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