mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 07:23:00 +00:00
reference: update airapply & ellipsoidapply
This commit is contained in:
parent
8b4ba8ccc1
commit
a80ab3b657
1 changed files with 4 additions and 0 deletions
|
@ -620,6 +620,8 @@ Note that this isn't necessarily limited to executing WorldEdit / WorldEditAddit
|
||||||
## `//ellipsoidapply <command_name> <args>`
|
## `//ellipsoidapply <command_name> <args>`
|
||||||
Executes the given command, and then clips the result to the largest ellipsoid that will fit inside the defined region. The specified command must obviously take 2 positions - so for example `//set`, `//replacemix`, and `//maze3d` will work, but `//sphere`, `//torus`, and `//floodfill` won't.
|
Executes the given command, and then clips the result to the largest ellipsoid that will fit inside the defined region. The specified command must obviously take 2 positions - so for example `//set`, `//replacemix`, and `//maze3d` will work, but `//sphere`, `//torus`, and `//floodfill` won't.
|
||||||
|
|
||||||
|
For advanced users, `//multi` is also supported - but make sure your modifications stay within the defined region - otherwise they will not be affected by the ellipsoidal clipping operation.
|
||||||
|
|
||||||
```weacmd
|
```weacmd
|
||||||
//ellipsoidapply set dirt
|
//ellipsoidapply set dirt
|
||||||
//ellipsoidapply maze3d dirt 4 2 2
|
//ellipsoidapply maze3d dirt 4 2 2
|
||||||
|
@ -632,6 +634,8 @@ Executes the given command, and then clips the result to the largest ellipsoid t
|
||||||
## `//airapply <command_name> <args>`
|
## `//airapply <command_name> <args>`
|
||||||
Like [`//ellipsoidapply`](#ellipsoidapply), but instead only keeps changes that replace airlike nodes, and discards any other changes made.
|
Like [`//ellipsoidapply`](#ellipsoidapply), but instead only keeps changes that replace airlike nodes, and discards any other changes made.
|
||||||
|
|
||||||
|
As with `//ellipsoidapply` for advanced users `//multi` is also supported - but make sure your modifications stay within the defined region - otherwise they be kept regardless, as `//airapply` only applies the masking to the nodes in the defined region.
|
||||||
|
|
||||||
```weacmd
|
```weacmd
|
||||||
//airapply set sandstone
|
//airapply set sandstone
|
||||||
//airapply maze3d dirt 4 2 2
|
//airapply maze3d dirt 4 2 2
|
||||||
|
|
Loading…
Reference in a new issue