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Changelog: tweak ordering
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@ -9,7 +9,6 @@ Note to self: See the bottom of this file for the release template text.
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- Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix!
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- Add `//smake` (_selection make_) - thanks, @VorTechnix!
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- Significantly refactored backend utility functions (more to come in future updates)
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- `//bonemeal`: Try bonemealing everything that isn't an air block (#49)
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- Add new universal chance parsing
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- Any `<chance>` can now either be a 1-in-N number (e.g. `4`, `10`), or a percentage chance (e.g. `50%`, `10%`).
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- Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places
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@ -19,6 +18,7 @@ Note to self: See the bottom of this file for the release template text.
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- `//erode`: Add new `river` erosion algorithm for filling in potholes and removing pillars
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### Bugfixes
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- `//bonemeal`: Try bonemealing everything that isn't an air block (#49)
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- `//overlay`: Don't place nodes above water
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- `//multi`: Improve resilience by handling some edge cases
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- `//layers`: Fix crash due to outdated debug code
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