mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Add //maze3d command
This commit is contained in:
parent
340191b2cf
commit
a2d078e156
5 changed files with 270 additions and 8 deletions
13
README.md
13
README.md
|
@ -15,6 +15,7 @@ If you can dream of it, it probably belongs here!
|
||||||
- [`//torus <major_radius> <minor_radius> <node_name>`](#torus-major_radius-minor_radius-node_name)
|
- [`//torus <major_radius> <minor_radius> <node_name>`](#torus-major_radius-minor_radius-node_name)
|
||||||
- [`//hollowtorus <major_radius> <minor_radius> <node_name>`](#hollowtorus-major_radius-minor_radius-node_name)
|
- [`//hollowtorus <major_radius> <minor_radius> <node_name>`](#hollowtorus-major_radius-minor_radius-node_name)
|
||||||
- [`//maze <replace_node> [<seed>]`](#maze-replace_node-seed)
|
- [`//maze <replace_node> [<seed>]`](#maze-replace_node-seed)
|
||||||
|
- [`//maze3d <replace_node> [<seed>]`](#maze3d-replace_node-seed)
|
||||||
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
|
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
|
||||||
- [`//yy`](#yy)
|
- [`//yy`](#yy)
|
||||||
- [`//nn`](#nn)
|
- [`//nn`](#nn)
|
||||||
|
@ -77,13 +78,23 @@ Creates a hollow torus at position 1 with the radius major and minor radii. Work
|
||||||
### `//maze <replace_node> [<seed>]`
|
### `//maze <replace_node> [<seed>]`
|
||||||
Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops.
|
Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops.
|
||||||
|
|
||||||
A seed can optionally be provided, which will cause the same maze to be generated every time (otherwise `os.time()` is used to dynamically set the seed).
|
Requires the currently selected area to be at least 3x3x3.
|
||||||
|
|
||||||
```
|
```
|
||||||
//maze ice
|
//maze ice
|
||||||
//maze stone 1234
|
//maze stone 1234
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### `//maze3d <replace_node> [<seed>]`
|
||||||
|
Same as `//maze`, but adapted for 3d - has all the same properties. Note that currently there's no way to adjust the height of the passageways generated (you'll need to scale the generated maze afterwards).
|
||||||
|
|
||||||
|
Requires the currently selected area to be at least 3x3 on the x and z axes.
|
||||||
|
|
||||||
|
```
|
||||||
|
//maze glass
|
||||||
|
//maze bush_leaves 12345
|
||||||
|
```
|
||||||
|
|
||||||
### `//multi <command_a> <command_b> <command_c> .....`
|
### `//multi <command_a> <command_b> <command_c> .....`
|
||||||
Executes multi chat commands in sequence. Intended for _WorldEdit_ commands, but does work with others too. Don't forget a space between commands!
|
Executes multi chat commands in sequence. Intended for _WorldEdit_ commands, but does work with others too. Don't forget a space between commands!
|
||||||
|
|
||||||
|
|
|
@ -13,3 +13,4 @@ dofile(minetest.get_modpath("worldeditadditions") .. "/overlay.lua")
|
||||||
dofile(minetest.get_modpath("worldeditadditions") .. "/ellipsoid.lua")
|
dofile(minetest.get_modpath("worldeditadditions") .. "/ellipsoid.lua")
|
||||||
dofile(minetest.get_modpath("worldeditadditions") .. "/torus.lua")
|
dofile(minetest.get_modpath("worldeditadditions") .. "/torus.lua")
|
||||||
dofile(minetest.get_modpath("worldeditadditions") .. "/maze.lua")
|
dofile(minetest.get_modpath("worldeditadditions") .. "/maze.lua")
|
||||||
|
dofile(minetest.get_modpath("worldeditadditions") .. "/maze3d.lua")
|
||||||
|
|
|
@ -114,8 +114,8 @@ function worldedit.maze(pos1, pos2, target_node, seed)
|
||||||
}
|
}
|
||||||
-- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
|
-- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
|
||||||
|
|
||||||
if extent.x == 0 or extent.y == 0 or extent.z == 0 then
|
if extent.x < 3 or extent.y < 3 or extent.z < 1 then
|
||||||
minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent was zero")
|
minetest.log("info", "[worldeditadditions/maze] error: either x, y of the extent were less than 3, or z of the extent was less than 1")
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
202
worldeditadditions/maze3d.lua
Normal file
202
worldeditadditions/maze3d.lua
Normal file
|
@ -0,0 +1,202 @@
|
||||||
|
--- Generates a maze.
|
||||||
|
-- Algorithm origin: https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html
|
||||||
|
-- @module worldeditadditions.maze
|
||||||
|
|
||||||
|
----------------------------------
|
||||||
|
-- function to print out the world
|
||||||
|
----------------------------------
|
||||||
|
function printspace3d(space, w, h, d)
|
||||||
|
for z = 0, d - 1, 1 do
|
||||||
|
for y = 0, h - 1, 1 do
|
||||||
|
local line = ""
|
||||||
|
for x = 0, w - 1, 1 do
|
||||||
|
line = line .. space[z][y][x]
|
||||||
|
end
|
||||||
|
print(line)
|
||||||
|
end
|
||||||
|
print("")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Initialise the world
|
||||||
|
start_time = os.clock()
|
||||||
|
|
||||||
|
function generate_maze3d(seed, width, height, depth)
|
||||||
|
print("Generating maze "..width.."x"..height.."x"..depth)
|
||||||
|
math.randomseed(seed) -- seed the random number generator with the system clock
|
||||||
|
|
||||||
|
width = width - 1
|
||||||
|
height = height - 1
|
||||||
|
|
||||||
|
local world = {}
|
||||||
|
for z = 0, depth, 1 do
|
||||||
|
world[z] = {}
|
||||||
|
for y = 0, height, 1 do
|
||||||
|
world[z][y] = {}
|
||||||
|
for x = 0, width, 1 do
|
||||||
|
world[z][y][x] = "#"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- do a random walk to create pathways
|
||||||
|
local nodes = {} -- the nodes left that we haven't investigated
|
||||||
|
local curnode = 1 -- the node we are currently operating on
|
||||||
|
local cx, cy, cz = 1, 1, 1 -- our current position
|
||||||
|
table.insert(nodes, { x = cx, y = cy, z = cz })
|
||||||
|
world[cz][cy][cx] = " "
|
||||||
|
while #nodes > 0 do
|
||||||
|
-- io.write("Nodes left: " .. curnode .. "\r")
|
||||||
|
--print("Nodes left: " .. #nodes)
|
||||||
|
|
||||||
|
local directions = "" -- the different directions we can move in
|
||||||
|
if cz - 2 > 0 and world[cz - 2][cy][cx] == "#" then
|
||||||
|
directions = directions .. "-"
|
||||||
|
-- print("cz: "..cz..", cz - 2: "..(cz-2)..", here: '"..world[cz][cy][cx].."', there: '"..world[cz - 2][cy][cx].."'")
|
||||||
|
end
|
||||||
|
if cz + 2 < depth and world[cz + 2][cy][cx] == "#" then
|
||||||
|
directions = directions .. "+"
|
||||||
|
end
|
||||||
|
if cy - 2 > 0 and world[cz][cy - 2][cx] == "#" then
|
||||||
|
directions = directions .. "u"
|
||||||
|
end
|
||||||
|
if cy + 2 < height and world[cz][cy + 2][cx] == "#" then
|
||||||
|
directions = directions .. "d"
|
||||||
|
end
|
||||||
|
if cx - 2 > 0 and world[cz][cy][cx - 2] == "#" then
|
||||||
|
directions = directions .. "l"
|
||||||
|
end
|
||||||
|
if cx + 2 < width and world[cz][cy][cx + 2] == "#" then
|
||||||
|
directions = directions .. "r"
|
||||||
|
end
|
||||||
|
|
||||||
|
print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions)
|
||||||
|
|
||||||
|
--print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
|
||||||
|
if #directions > 0 then
|
||||||
|
-- we still have somewhere that we can go
|
||||||
|
--print("This node is not a dead end yet.")
|
||||||
|
local curdirnum = math.random(1, #directions)
|
||||||
|
local curdir = string.sub(directions, curdirnum, curdirnum)
|
||||||
|
|
||||||
|
print("Picked direction '"..curdir.."' (index "..curdirnum..")")
|
||||||
|
|
||||||
|
if curdir == "+" then
|
||||||
|
world[cz + 1][cy][cx] = " "
|
||||||
|
world[cz + 2][cy][cx] = " "
|
||||||
|
cz = cz + 2
|
||||||
|
elseif curdir == "-" then
|
||||||
|
world[cz - 1][cy][cx] = " "
|
||||||
|
world[cz - 2][cy][cx] = " "
|
||||||
|
cz = cz - 2
|
||||||
|
elseif curdir == "u" then
|
||||||
|
world[cz][cy - 1][cx] = " "
|
||||||
|
world[cz][cy - 2][cx] = " "
|
||||||
|
cy = cy - 2
|
||||||
|
elseif curdir == "d" then
|
||||||
|
world[cz][cy + 1][cx] = " "
|
||||||
|
world[cz][cy + 2][cx] = " "
|
||||||
|
cy = cy + 2
|
||||||
|
elseif curdir == "l" then
|
||||||
|
world[cz][cy][cx - 1] = " "
|
||||||
|
world[cz][cy][cx - 2] = " "
|
||||||
|
cx = cx - 2
|
||||||
|
elseif curdir == "r" then
|
||||||
|
world[cz][cy][cx + 1] = " "
|
||||||
|
world[cz][cy][cx + 2] = " "
|
||||||
|
cx = cx + 2
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
print("Now at ("..cx..", "..cy..", "..cz..") ")
|
||||||
|
|
||||||
|
table.insert(nodes, { x = cx, y = cy, z = cz })
|
||||||
|
else
|
||||||
|
-- print("The node at " .. curnode .. " is a dead end.")
|
||||||
|
table.remove(nodes, curnode)
|
||||||
|
if #nodes > 0 then
|
||||||
|
--print("performing teleport.");
|
||||||
|
curnode = math.random(1, #nodes)
|
||||||
|
--print("New node: " .. curnode)
|
||||||
|
-- print("Nodes table: ")
|
||||||
|
-- print_r(nodes)
|
||||||
|
cx = nodes[curnode]["x"]
|
||||||
|
cy = nodes[curnode]["y"]
|
||||||
|
cz = nodes[curnode]["z"]
|
||||||
|
else
|
||||||
|
--print("Maze generation complete, no teleportation necessary.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- io.read("*l")
|
||||||
|
-- print("\n\n\n\n\n\n\n\n\n")
|
||||||
|
-- printspace(world, width + 1, height + 1, depth + 1)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return world
|
||||||
|
end
|
||||||
|
|
||||||
|
-- local world = maze(os.time(), width, height)
|
||||||
|
|
||||||
|
function worldedit.maze3d(pos1, pos2, target_node, seed)
|
||||||
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
-- pos2 will always have the highest co-ordinates now
|
||||||
|
|
||||||
|
-- getExtent() returns the number of nodes in the VoxelArea, which might be larger than we actually asked for
|
||||||
|
local extent = {
|
||||||
|
x = (pos2.x - pos1.x) + 1,
|
||||||
|
y = (pos2.y - pos1.y) + 1,
|
||||||
|
z = (pos2.z - pos1.z) + 1
|
||||||
|
}
|
||||||
|
minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
|
||||||
|
|
||||||
|
if extent.x < 3 or extent.y < 3 or extent.z < 3 then
|
||||||
|
minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent were less than 3")
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Fetch the nodes in the specified area
|
||||||
|
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
|
||||||
|
local data = manip:get_data()
|
||||||
|
|
||||||
|
local node_id_air = minetest.get_content_id("air")
|
||||||
|
local node_id_target = minetest.get_content_id(target_node)
|
||||||
|
|
||||||
|
-- minetest.log("action", "pos1: " .. worldeditadditions.vector.tostring(pos1))
|
||||||
|
-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
|
||||||
|
|
||||||
|
|
||||||
|
minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2))
|
||||||
|
|
||||||
|
local maze = generate_maze3d(seed, extent.z, extent.y, extent.x) -- x & need to be the opposite way around to how we index it
|
||||||
|
printspace3d(maze, extent.z, extent.y, extent.x)
|
||||||
|
|
||||||
|
-- z y x is the preferred loop order, but that isn't really possible here
|
||||||
|
|
||||||
|
for z = pos2.z, pos1.z, - 1 do
|
||||||
|
for x = pos2.x, pos1.x, - 1 do
|
||||||
|
for y = pos2.y, pos1.y, - 1 do
|
||||||
|
local maze_x = (x - pos1.x) -- - 1
|
||||||
|
local maze_y = (y - pos1.y) -- - 1
|
||||||
|
local maze_z = (z - pos1.z) -- - 1
|
||||||
|
if maze_x < 0 then maze_x = 0 end
|
||||||
|
if maze_y < 0 then maze_y = 0 end
|
||||||
|
if maze_z < 0 then maze_z = 0 end
|
||||||
|
|
||||||
|
minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z)
|
||||||
|
minetest.log("action", "value: "..maze[maze_x][maze_y][maze_z])
|
||||||
|
|
||||||
|
if maze[maze_x][maze_y][maze_z] == "#" then
|
||||||
|
data[area:index(x, y, z)] = node_id_target
|
||||||
|
else
|
||||||
|
data[area:index(x, y, z)] = node_id_air
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Save the modified nodes back to disk & return
|
||||||
|
worldedit.manip_helpers.finish(manip, data)
|
||||||
|
|
||||||
|
return extent.x * extent.y * extent.z
|
||||||
|
end
|
|
@ -322,7 +322,7 @@ end
|
||||||
|
|
||||||
minetest.register_chatcommand("/maze", {
|
minetest.register_chatcommand("/maze", {
|
||||||
params = "<replace_node> [<seed>]",
|
params = "<replace_node> [<seed>]",
|
||||||
description = "Generates a maze covering the currently selected area with replace_node as the walls. Optionally takes a (integer) seed.",
|
description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed.",
|
||||||
privs = { worldedit = true },
|
privs = { worldedit = true },
|
||||||
func = safe_region(function(name, params_text)
|
func = safe_region(function(name, params_text)
|
||||||
local replace_node, seed, has_seed = parse_params_maze(params_text)
|
local replace_node, seed, has_seed = parse_params_maze(params_text)
|
||||||
|
@ -335,10 +335,7 @@ minetest.register_chatcommand("/maze", {
|
||||||
worldedit.player_notify(name, "Error: Invalid seed.")
|
worldedit.player_notify(name, "Error: Invalid seed.")
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
if not seed then seed = os.time() end
|
||||||
if not seed then
|
|
||||||
seed = os.time()
|
|
||||||
end
|
|
||||||
|
|
||||||
local start_time = os.clock()
|
local start_time = os.clock()
|
||||||
local replaced = worldedit.maze(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
|
local replaced = worldedit.maze(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
|
||||||
|
@ -365,3 +362,54 @@ minetest.register_chatcommand("/maze", {
|
||||||
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
|
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
|
||||||
end)
|
end)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- ███ ███ █████ ███████ ███████ ██████ ██████
|
||||||
|
-- ████ ████ ██ ██ ███ ██ ██ ██ ██
|
||||||
|
-- ██ ████ ██ ███████ ███ █████ █████ ██ ██
|
||||||
|
-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
|
||||||
|
-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
|
||||||
|
|
||||||
|
minetest.register_chatcommand("/maze3d", {
|
||||||
|
params = "<replace_node> [<seed>]",
|
||||||
|
description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed.",
|
||||||
|
privs = { worldedit = true },
|
||||||
|
func = safe_region(function(name, params_text)
|
||||||
|
local replace_node, seed, has_seed = parse_params_maze(params_text)
|
||||||
|
|
||||||
|
if not replace_node then
|
||||||
|
worldedit.player_notify(name, "Error: Invalid node name.")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if not seed and has_seed then
|
||||||
|
worldedit.player_notify(name, "Error: Invalid seed.")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if not seed then seed = os.time() end
|
||||||
|
|
||||||
|
local start_time = os.clock()
|
||||||
|
local replaced = worldedit.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
|
||||||
|
local time_taken = os.clock() - start_time
|
||||||
|
|
||||||
|
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
|
||||||
|
minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
|
||||||
|
end, function(name, params_text)
|
||||||
|
local replace_node, seed, has_seed = parse_params_maze(params_text)
|
||||||
|
if not params_text then params_text = "" end
|
||||||
|
|
||||||
|
if not replace_node then
|
||||||
|
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze3d' to learn how to use this command.")
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if not seed and has_seed then
|
||||||
|
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze3d' to learn how to use this command.")
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos1 = worldedit.pos1[name]
|
||||||
|
local pos2 = worldedit.pos2[name]
|
||||||
|
|
||||||
|
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
|
||||||
|
end)
|
||||||
|
})
|
||||||
|
|
Loading…
Reference in a new issue