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fixup, ref #88
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@ -53,7 +53,7 @@ local function create(player_name, pos, display_number)
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end
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end
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local function delete(entity)
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local function delete(entity)
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if not entity.get_luaentity() then return end -- Ensure the entity is still valid
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if not entity:get_luaentity() then return end -- Ensure the entity is still valid
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local player_name = entity:get_luaentity().player_name
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local player_name = entity:get_luaentity().player_name
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local display_number = entity:get_luaentity().display_number
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local display_number = entity:get_luaentity().display_number
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