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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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parse_axes: bugfix, start writing tests
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parent
3f5fc45e1a
commit
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3 changed files with 110 additions and 7 deletions
88
.tests/parse/axes/parse_abs_axis_name.test.lua
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88
.tests/parse/axes/parse_abs_axis_name.test.lua
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@ -0,0 +1,88 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local axes = require("worldeditadditions.utils.parse.axes")
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local parse_abs_axis_name = axes.parse_abs_axis_name
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describe("parse_abs_axis_name", function()
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it("should work with positive x", function()
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local success, result = parse_abs_axis_name("x")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(1, 0, 0),
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result
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)
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end)
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it("should work with negative x", function()
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local success, result = parse_abs_axis_name("-x")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(-1, 0, 0),
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result
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)
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end)
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it("should work with positive y", function()
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local success, result = parse_abs_axis_name("y")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(0, 1, 0),
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result
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)
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end)
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it("should work with negative y", function()
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local success, result = parse_abs_axis_name("-y")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(0, -1, 0),
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result
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)
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end)
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it("should work with positive z", function()
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local success, result = parse_abs_axis_name("z")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(0, 0, 1),
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result
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)
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end)
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it("should work with negative x", function()
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local success, result = parse_abs_axis_name("-z")
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assert.is_true(success)
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assert.are.same(
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Vector3.new(0, 0, -1),
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result
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)
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end)
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it("returns an error with invalid input", function()
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local success, result = parse_abs_axis_name("cheese")
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assert.is_false(success)
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assert.are.same(
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"string",
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type(result)
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)
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end)
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it("returns an error with no input", function()
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local success, result = parse_abs_axis_name()
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assert.is_false(success)
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assert.are.same(
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"string",
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type(result)
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)
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end)
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it("returns an error with input of the wrong type", function()
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local success, result = parse_abs_axis_name(5)
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assert.is_false(success)
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assert.are.same(
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"string",
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type(result)
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)
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end)
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it("returns an error with input of the wrong type again", function()
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local success, result = parse_abs_axis_name({ "yay", "tests are very useful" })
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assert.is_false(success)
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assert.are.same(
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"string",
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type(result)
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)
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end)
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end)
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@ -1,6 +1,10 @@
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local wea = worldeditadditions
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local Vector3 = dofile(wea.modpath.."/utils/vector3.lua")
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local Vector3
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if worldeditadditions then
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local wea = worldeditadditions
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Vector3 = dofile(wea.modpath.."/utils/vector3.lua")
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else
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Vector3 = require("worldeditadditions.utils.vector3")
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end
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--[[
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parse_axes("6",name) == return Vector3.new(6,6,6), Vector3.new(-6,-6,-6)
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@ -35,6 +39,10 @@ local function parse_abs_axis_name(axis_name)
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if axis_name:match("-z") then result.z = -1
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elseif axis_name:match("z") then result.z = 1 end
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if Vector3.new() == result then
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return false, "Error: Unknown axis_name '"..axis_name.."'."
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end
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return true, result
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end
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@ -79,9 +87,8 @@ end
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--- Parses a token list of axes and counts into a Vector3.
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-- For example, "x 4" would become { x = 4, y = 0, z = 0 }, and "? 4 -z 10"
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-- might become { x = 4, y = 0, z = -10 }.
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-- Note that the input here needs to be *pre split*. wea.split_shell is
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-- Note that the input here needs to be *post split*. wea.split_shell is
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-- recommended for this purpose.
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-- Uses wea.parse.axis for parsing axis names.
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-- @param token_list string[] A list of tokens to parse
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-- @param facing_dir PlayerDir The direction the player is facing. Returned from wea.player_dir(name).
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-- @returns Vector3,Vector3 A Vector3 pair generated from parsing out the input token list representing the delta change that can be applied to a defined pos1, pos2 region.
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@ -143,4 +150,9 @@ local function parse_axes(token_list, facing_dir)
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return true, pos1, pos2
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end
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return parse_axes
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return {
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parse_axes = parse_axes,
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parse_axis_name = parse_axis_name,
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parse_abs_axis_name = parse_abs_axis_name,
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parse_relative_axis_name = parse_relative_axis_name
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}
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@ -4,8 +4,11 @@
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ███████ ███████
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local axes = dofile(worldeditadditions.modpath.."/utils/parse/axes.lua")
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worldeditadditions.parse = {
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axes = dofile(worldeditadditions.modpath.."/utils/parse/axes.lua")
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axes = axes.parse_axes,
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axis_name = axes.parse_axis_name
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}
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dofile(worldeditadditions.modpath.."/utils/parse/chance.lua")
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