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Add //walls command - fixes #12
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10
README.md
10
README.md
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@ -17,6 +17,7 @@ If you can dream of it, it probably belongs here!
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- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
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- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
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- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
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- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
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- [`//bonemeal [<strength> [<chance>]]`](#bonemeal-strength-chance)
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- [`//bonemeal [<strength> [<chance>]]`](#bonemeal-strength-chance)
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- [`//walls <replace_node>`](#walls-replace_node)
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- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
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- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
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- [`//y`](#y)
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- [`//y`](#y)
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- [`//n`](#n)
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- [`//n`](#n)
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@ -130,6 +131,15 @@ For example, a chance number of 2 would mean a 50% chance that any given eligibl
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//bonemeal 2 15
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//bonemeal 2 15
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```
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```
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### `//walls <replace_node>`
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Creates vertical walls of `<replace_node>` around the inside edges of the defined region.
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```
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//walls dirt
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//walls stone
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//walls goldblock
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```
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### `//multi <command_a> <command_b> <command_c> .....`
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### `//multi <command_a> <command_b> <command_c> .....`
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Executes multi chat commands in sequence. Intended for _WorldEdit_ commands, but does work with others too. Don't forget a space between commands!
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Executes multi chat commands in sequence. Intended for _WorldEdit_ commands, but does work with others too. Don't forget a space between commands!
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@ -15,4 +15,6 @@ dofile(minetest.get_modpath("worldeditadditions") .. "/torus.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/maze2d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/maze2d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/maze3d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/maze3d.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/walls.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/bonemeal.lua")
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dofile(minetest.get_modpath("worldeditadditions") .. "/bonemeal.lua")
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37
worldeditadditions/walls.lua
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37
worldeditadditions/walls.lua
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@ -0,0 +1,37 @@
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--- Creates vertical walls on the inside of the defined region.
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-- @module worldeditadditions.walls
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-- ██ ██ █████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ █ ██ ███████ ██ ██ ███████
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-- ██ ███ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██ ██ ███████ ███████ ███████
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function worldeditadditions.walls(pos1, pos2, node_name)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local node_id = minetest.get_content_id(node_name)
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-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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local count_replaced = 0
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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if x == pos1.x or x == pos2.x or z == pos1.z or z == pos2.z then
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data[area:index(x, y, z)] = node_id
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count_replaced = count_replaced + 1
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end
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, count_replaced
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end
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34
worldeditadditions_commands/commands/walls.lua
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34
worldeditadditions_commands/commands/walls.lua
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@ -0,0 +1,34 @@
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
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worldedit.register_command("walls", {
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params = "<replace_node>",
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description = "Creates vertical walls of <replace_node> around the inside edges of the defined region.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local target_node = worldedit.normalize_nodename(params_text)
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if not target_node then
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return false, "Error: Invalid node name"
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end
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return true, target_node
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end,
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nodes_needed = function(name)
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-- //overlay only modifies up to 1 node per column in the selected region
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local pos3 = { x = pos2.x - 2, z = pos2.z - 2, y = pos2.y }
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return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
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end,
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func = function(name, target_node)
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local start_time = os.clock()
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local success, replaced = worldeditadditions.walls(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local time_taken = os.clock() - start_time
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minetest.log("action", name .. " used //walls from "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." to "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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return true, replaced .. " nodes replaced in " .. time_taken .. "s"
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end
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})
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@ -26,6 +26,8 @@ dofile(we_c.modpath.."/commands/ellipsoid.lua")
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dofile(we_c.modpath.."/commands/torus.lua")
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dofile(we_c.modpath.."/commands/torus.lua")
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dofile(we_c.modpath.."/commands/maze.lua")
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dofile(we_c.modpath.."/commands/maze.lua")
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dofile(we_c.modpath.."/commands/walls.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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if minetest.get_modpath("bonemeal") then
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if minetest.get_modpath("bonemeal") then
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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