mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
Update command documentation
This commit is contained in:
parent
121b06eb9a
commit
94760f5d9b
1 changed files with 12 additions and 8 deletions
20
README.md
20
README.md
|
@ -15,7 +15,7 @@ If you can dream of it, it probably belongs here!
|
||||||
- [`//torus <major_radius> <minor_radius> <node_name>`](#torus-major_radius-minor_radius-node_name)
|
- [`//torus <major_radius> <minor_radius> <node_name>`](#torus-major_radius-minor_radius-node_name)
|
||||||
- [`//hollowtorus <major_radius> <minor_radius> <node_name>`](#hollowtorus-major_radius-minor_radius-node_name)
|
- [`//hollowtorus <major_radius> <minor_radius> <node_name>`](#hollowtorus-major_radius-minor_radius-node_name)
|
||||||
- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
|
- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
|
||||||
- [`//maze3d <replace_node> [<seed>]`](#maze3d-replace_node-seed)
|
- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
|
||||||
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
|
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
|
||||||
- [`//yy`](#yy)
|
- [`//yy`](#yy)
|
||||||
- [`//nn`](#nn)
|
- [`//nn`](#nn)
|
||||||
|
@ -80,9 +80,9 @@ Generates a maze using replace_node as the walls and air as the paths. Uses [an
|
||||||
|
|
||||||
Requires the currently selected area to be at least 3x3x3.
|
Requires the currently selected area to be at least 3x3x3.
|
||||||
|
|
||||||
The optional `path_length` and `path_width` arguments require additional explanation. When generating a maze, a multi-headed random walk is performed. When the generator decides to move forwards from a point, it does so `path_length` nodes at a time.
|
The optional `path_length` and `path_width` arguments require additional explanation. When generating a maze, a multi-headed random walk is performed. When the generator decides to move forwards from a point, it does so `path_length` nodes at a time. `path_length` defaults to `2`.
|
||||||
|
|
||||||
`path_width` is easier to explain. It's basically the number of nodes wide the path generated is.
|
`path_width` is easier to explain. It defaults to `1`, and is basically the number of nodes wide the path generated is.
|
||||||
|
|
||||||
Note that `path_width` must always be at least 1 less than the `path_height` in order to operate normally.
|
Note that `path_width` must always be at least 1 less than the `path_height` in order to operate normally.
|
||||||
|
|
||||||
|
@ -90,18 +90,22 @@ The last example below shows how to set the path length and width:
|
||||||
|
|
||||||
```
|
```
|
||||||
//maze ice
|
//maze ice
|
||||||
//maze stone 1234
|
//maze stone 2 1 1234
|
||||||
//maze dirt 56789 4 2
|
//maze dirt 4 2 56789
|
||||||
```
|
```
|
||||||
|
|
||||||
### `//maze3d <replace_node> [<seed>]`
|
### `//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`
|
||||||
Same as `//maze`, but adapted for 3d - has all the same properties. Note that currently there's no way to adjust the height of the passageways generated (you'll need to scale the generated maze afterwards).
|
Same as `//maze`, but adapted for 3d - has all the same properties. Note that currently there's no way to adjust the height of the passageways generated (you'll need to scale the generated maze afterwards).
|
||||||
|
|
||||||
Requires the currently selected area to be at least 3x3 on the x and z axes.
|
Requires the currently selected area to be at least 3x3 on the x and z axes.
|
||||||
|
|
||||||
|
The optional `path_depth` parameter defaults to `1` and allows customisation of the height of the paths generated.
|
||||||
|
|
||||||
```
|
```
|
||||||
//maze glass
|
//maze3d glass
|
||||||
//maze bush_leaves 12345
|
//maze3d bush_leaves 2 1 1 12345
|
||||||
|
//maze3d dirt 4 2 2
|
||||||
|
//maze3d stone 6 3 3 54321
|
||||||
```
|
```
|
||||||
|
|
||||||
### `//multi <command_a> <command_b> <command_c> .....`
|
### `//multi <command_a> <command_b> <command_c> .....`
|
||||||
|
|
Loading…
Reference in a new issue