Implement //move+, but it isn't working right just yet.

This commit is contained in:
Starbeamrainbowlabs 2021-11-13 12:36:10 +00:00
parent eaabf40301
commit 8ec89c3e67
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
4 changed files with 120 additions and 1 deletions

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@ -54,12 +54,12 @@ dofile(wea.modpath.."/lib/scale_down.lua")
dofile(wea.modpath.."/lib/scale.lua") dofile(wea.modpath.."/lib/scale.lua")
dofile(wea.modpath.."/lib/spiral_square.lua") dofile(wea.modpath.."/lib/spiral_square.lua")
dofile(wea.modpath.."/lib/spiral_circle.lua") dofile(wea.modpath.."/lib/spiral_circle.lua")
dofile(wea.modpath.."/lib/copy.lua")
dofile(wea.modpath.."/lib/conv/conv.lua") dofile(wea.modpath.."/lib/conv/conv.lua")
dofile(wea.modpath.."/lib/erode/erode.lua") dofile(wea.modpath.."/lib/erode/erode.lua")
dofile(wea.modpath.."/lib/noise/init.lua") dofile(wea.modpath.."/lib/noise/init.lua")
dofile(wea.modpath.."/lib/copy.lua") dofile(wea.modpath.."/lib/copy.lua")
dofile(wea.modpath.."/lib/move.lua")
dofile(wea.modpath.."/lib/count.lua") dofile(wea.modpath.."/lib/count.lua")

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@ -0,0 +1,52 @@
--- Copies a region to another location, potentially overwriting the exiting region.
-- @module worldeditadditions.copy
local wea = worldeditadditions
local Vector3 = wea.Vector3
-- ███ ███ ██████ ██ ██ ███████
-- ████ ████ ██ ██ ██ ██ ██
-- ██ ████ ██ ██ ██ ██ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ████ ███████
function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2)
source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
local offset = source_pos1:subtract(target_pos1)
-- {source,target}_pos2 will always have the highest co-ordinates now
local node_id_air = minetest.get_content_id("air")
-- Fetch the nodes in the source area
local manip_source, area_source = worldedit.manip_helpers.init(source_pos1, source_pos2)
local data_source = manip_source:get_data()
-- Fetch a manip for the target area
local manip_target, area_target = worldedit.manip_helpers.init(target_pos1, target_pos2)
local data_target = manip_target:get_data()
-- z y x is the preferred loop order (because CPU cache, since then we're iterating linearly through the data array backwards. This only holds true for little-endian machines however)
for z = source_pos2.z, source_pos1.z, -1 do
for y = source_pos2.y, source_pos1.y, -1 do
for x = source_pos2.x, source_pos1.x, -1 do
local source = Vector3.new(x, y, z)
local source_i = area_source:index(x, y, z)
local target = source:subtract(offset)
local target_i = area_target:index(target.x, target.y, target.z)
data_source[source_i] = node_id_air
data_target[target_i] = data_source[source_i]
end
end
end
-- Save the modified nodes back to disk & return
-- Note that we save the source region *first* to avoid issues with overlap
worldedit.manip_helpers.finish(manip_source, data_source)
worldedit.manip_helpers.finish(manip_target, data_target)
return true, worldedit.volume(target_pos1, target_pos2)
end

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@ -0,0 +1,66 @@
local wea = worldeditadditions
local Vector3 = wea.Vector3
local function parse_stage2(name, parts)
local success, vpos1, vpos2 = wea.parse.axes(
parts,
wea.player_dir(name)
)
if not success then return success, vpos1 end
-- In this case, we aren't interested in keeping the multidirectional shape changing information insomuch as an offset to which we should shift the region's contents to.
local offset = vpos1 + vpos2
if offset == Vector3.new() then
return false, "Refusing to move region a distance of 0 nodes"
end
return true, offset:floor()
end
-- ███ ███ ██████ ██ ██ ███████
-- ████ ████ ██ ██ ██ ██ ██
-- ██ ████ ██ ██ ██ ██ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ████ ███████
worldedit.register_command("move+", { -- TODO: Make this an override
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]",
description = "Moves the defined region to another location - potentially across multiple axes at once.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text then params_text = "" end
local parts = wea.split_shell(params_text)
return true, parts
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, parts)
local start_time = wea.get_ms_time()
local success_a, copy_offset = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end
local source_pos1 = Vector3.clone(worldedit.pos1[name])
local source_pos2 = Vector3.clone(worldedit.pos2[name])
local target_pos1 = source_pos1 + copy_offset
local target_pos2 = source_pos2 + copy_offset
local success_b, nodes_modified = wea.move(
source_pos1, source_pos2,
target_pos1, target_pos2
)
if not success_b then return success_b, nodes_modified end
local time_taken = wea.get_ms_time() - start_time
minetest.log("action", name.." used //move+ from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea.format.human_time(time_taken))
return true, nodes_modified.." nodes moved using offset "..copy_offset.." in "..wea.format.human_time(time_taken)
end
})

View file

@ -37,6 +37,7 @@ dofile(we_c.modpath.."/commands/torus.lua")
dofile(we_c.modpath.."/commands/walls.lua") dofile(we_c.modpath.."/commands/walls.lua")
dofile(we_c.modpath.."/commands/spiral2.lua") dofile(we_c.modpath.."/commands/spiral2.lua")
dofile(we_c.modpath.."/commands/copy.lua") dofile(we_c.modpath.."/commands/copy.lua")
dofile(we_c.modpath.."/commands/move.lua")
dofile(we_c.modpath.."/commands/count.lua") dofile(we_c.modpath.."/commands/count.lua")