mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-10-31 21:33:02 +00:00
reference: add //metaball
....oops
This commit is contained in:
parent
83b4b02b40
commit
87a80d2faf
1 changed files with 68 additions and 0 deletions
|
@ -22,6 +22,74 @@ Other useful links:
|
||||||
██████ ███████ ██████ ██ ██ ███████ ██ ██ ██ ██
|
██████ ███████ ██████ ██ ██ ███████ ██ ██ ██ ██
|
||||||
-->
|
-->
|
||||||
|
|
||||||
|
### `//metaball add <radius> | remove <index> | render <replace_node> [<threshold=1>] | list | clear | volume`
|
||||||
|
Draws two or more [metaballs](https://en.wikipedia.org/wiki/Metaballs). Based on a subcommand system, since each metaball may have a different radius.
|
||||||
|
|
||||||
|
Calling `//metaball render <replace_node>` actually makes changes to the world - all others manipulate an internal player-local list of metaballs to be drawn.
|
||||||
|
|
||||||
|
#### `//metaball add <radius>`
|
||||||
|
Adds a new metaball to the (player-local) list of metaballs to be draw with the given radius. The position of the new metaball is taken from pos1.
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball add 5
|
||||||
|
//metaball add 10
|
||||||
|
//metaball add 65
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `//metaball remove <index>`
|
||||||
|
Removes the metaball with the given index from the list. See also `//metaball list`.
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball remove 1
|
||||||
|
//metaball remove 2
|
||||||
|
//metaball remove 5
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `//metaball render <replace_node> [<threshold=1>]`
|
||||||
|
Renders the current list of metaballs to the world using replace_node to draw with.
|
||||||
|
|
||||||
|
Threshold is a value that acts as an offset for large or small the metaballs should be. Defaults to 1, with larger values resulting in **smaller** metaballs and smaller values resulting in **larger** metaballs. It is not recommended to set threshold to a negative number.
|
||||||
|
|
||||||
|
Does not clear the list of metaballs after rendering - see `//metaball clear` for that.
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball render dirt
|
||||||
|
//metaball render glass
|
||||||
|
//metaball render stone
|
||||||
|
//metaball render stone 2
|
||||||
|
//metaball render cobble 0.5
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `//metaball list`
|
||||||
|
Lists all the metaballs currently registered for the current player (all `//metaball` commands operate on the current player's metaball list only), and their indexes, positions, and sizes. Useful when using `//metaball remove <index>` to identify which metaball you want to remove.
|
||||||
|
|
||||||
|
Example output:
|
||||||
|
|
||||||
|
```
|
||||||
|
Index Position Radius
|
||||||
|
1 (-495, 37, 150) 7
|
||||||
|
2 (-506, 33, 142) 7
|
||||||
|
3 (-516, 35, 152) 10
|
||||||
|
```
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball list
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `//metaball clear`
|
||||||
|
Clears the list of metaballs for the current player.
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball clear
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `//metaball volume`
|
||||||
|
Calculate an estimated volume of the metaballs currently in the list.
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//metaball volume
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
### `//ellipsoid <rx> <ry> <rz> <node_name> [h[ollow]]`
|
### `//ellipsoid <rx> <ry> <rz> <node_name> [h[ollow]]`
|
||||||
Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.
|
Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.
|
||||||
|
|
Loading…
Reference in a new issue