wea_wands: Add move speed adjustment tool

It alters the current player's movement speed up or down in x0.5 increments. Min = x0.5.
left/primary click: increase speed
right/secondary click: decrease speed
min speed = 0.5
documentation incoming!
This commit is contained in:
Starbeamrainbowlabs 2023-12-26 14:59:46 +00:00
parent 0a9c125316
commit 7d3b35a47b
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
4 changed files with 49 additions and 0 deletions

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@ -0,0 +1 @@
{"modelVersion":2,"piskel":{"name":"New Piskel","description":"","fps":12,"height":16,"width":16,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABNElEQVQ4T2NkoBAwouu/eGDD//VbtzI0dM9GkWsoTf0f6O3NoO8QgCKOYQDMQJAGmCHIbHQLGZ2MNf8jC+47ex1uqIoQL1juzrvPcDF09WADlmvdZWDXFmMIWs2LYsGj+0/AfDlFGRTxdaGfGX5efcUQeU2ZAe4CmCEgCRAASSIbAJIHAZBFMM0gPthpMFeANIFMhwGTro9g5pkyfrgYyJUgw0BqQd6FGwDTCFIAY6MbgCwHYqMYALIC2RvYvIDufLgBMG8ghxTIFcguQA9gWGyhpAPkGGF30WfQdTsENvPyLjuGn3suwgMPOaox4hcWRXz5rigGfJq4GyWqUVwASxwwzSBbxRf/YkROSC9j2cCJCjm9gMMA2dmw+IWZjp4SsanFSMogW5D9iByw6MkYnpAoydEAgo7FIqjtR/0AAAAASUVORK5CYII=\"}]}"]}}

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@ -8,5 +8,7 @@ dofile(modpath.."/lib/do_raycast.lua")
dofile(modpath.."/lib/farwand.lua") dofile(modpath.."/lib/farwand.lua")
dofile(modpath.."/lib/cloudwand.lua") dofile(modpath.."/lib/cloudwand.lua")
dofile(modpath.."/lib/multiwand.lua") dofile(modpath.."/lib/multiwand.lua")
dofile(modpath.."/lib/movetool.lua")
dofile(modpath.."/lib/chatcommand.lua") dofile(modpath.."/lib/chatcommand.lua")
dofile(modpath.."/lib/settings.lua") dofile(modpath.."/lib/settings.lua")

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@ -0,0 +1,46 @@
local function adjust_speed_relative(player, offset)
local overrides = player:get_physics_override()
local src_speed = overrides.speed or 1
local src_climb_speed = overrides.climb_speed or 1
player:set_physics_override({
speed = math.max(src_speed + offset, 0.5),
climb_speed = math.max(src_climb_speed + offset, 0.5)
})
-- Completely paranoid is me
local overrides_after = player:get_physics_override()
worldedit.player_notify(player:get_player_name(), "Movement speed is now x" .. tostring(overrides_after.speed))
end
local function use_primary(player)
adjust_speed_relative(player, 0.5)
end
local function use_secondary(player)
adjust_speed_relative(player, -0.5)
end
minetest.register_tool(":worldeditadditions:movetool", {
description = "WorldEditAdditions movement speed adjustment tool",
inventory_image = "worldeditadditions_movement.png",
on_use = function(itemstack, player, pointed_thing)
-- Left click
use_primary(player)
end,
on_secondary_use = function(itemstack, player, pointed_thing)
-- Right click when pointed at nothing
use_secondary(player)
end,
on_place = function(itemstack, player, pointed_thing)
-- Right click when pointed at something
use_secondary(player)
end
})

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