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worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to document how it works.
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2 changed files with 17 additions and 8 deletions
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@ -7,7 +7,7 @@
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-- @param manip VoxelManip The VoxelManip object.
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-- @param manip VoxelManip The VoxelManip object.
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-- @param area area The associated area object.
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-- @param area area The associated area object.
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-- @param data table The associated data object.
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-- @param data table The associated data object.
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-- @return table,table The ZERO-indexed heightmap data (as 1 single flat array), followed by the size of the heightmap in the form { 0 = size_z, 1 = size_x }.
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-- @return table,table The ZERO-indexed heightmap data (as 1 single flat array), followed by the size of the heightmap in the form { z = size_z, x = size_x }.
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function worldeditadditions.make_heightmap(pos1, pos2, manip, area, data)
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function worldeditadditions.make_heightmap(pos1, pos2, manip, area, data)
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-- z y x (in reverse for little-endian machines) is the preferred loop order, but that isn't really possible here
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-- z y x (in reverse for little-endian machines) is the preferred loop order, but that isn't really possible here
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@ -84,6 +84,15 @@ function worldeditadditions.calculate_normals(heightmap, heightmap_size)
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return result
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return result
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end
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end
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--- Applies changes to a heightmap to a Voxel Manipulator data block.
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-- @param pos1 vector Position 1 of the defined region
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-- @param pos2 vector Position 2 of the defined region
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-- @param area VoxelArea The VoxelArea object (see worldedit.manip_helpers.init)
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-- @param data number[] The node ids data array containing the slice of the Minetest world extracted using the Voxel Manipulator.
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-- @param heightmap_old number[] The original heightmap from worldeditadditions.make_heightmap.
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-- @param heightmap_new number[] The new heightmap containing the altered updated values. It is expected that worldeditadditions.shallowcopy be used to make a COPY of the data worldeditadditions.make_heightmap for this purpose. Both heightmap_old AND heightmap_new are REQUIRED in order for this function to work.
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-- @param heightmap_size vector The x / z size of the heightmap. Any y value set in the vector is ignored.
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--
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function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heightmap_old, heightmap_new, heightmap_size)
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function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heightmap_old, heightmap_new, heightmap_size)
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local stats = { added = 0, removed = 0 }
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local stats = { added = 0, removed = 0 }
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local node_id_air = minetest.get_content_id("air")
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local node_id_air = minetest.get_content_id("air")
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