reference: add some more alerts in key places

This commit is contained in:
Starbeamrainbowlabs 2023-12-20 00:44:39 +00:00
parent d07c1709cf
commit 71d95b5e83
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 10 additions and 10 deletions

View file

@ -442,13 +442,8 @@ footer {
border: 0.2em solid var(--cat-colour);
}
.note, .tip, .important, .warning, .caution
.markdown-alert-note,
.markdown-alert-tip,
.markdown-alert-important,
.markdown-alert-warning,
.markdown-alert-caution
{
.note, .tip, .important, .warning, .caution,
.markdown-alert {
padding: 0.4em 0.6em;
border-radius: 0 0.2em 0.2em 0;
}
@ -487,6 +482,8 @@ footer {
/* markdown-it-alert-title. We *should* use their provided styles really.... but meh */
.markdown-alert-title { display: none; }
.contributor-list {
list-style-type: none;
margin: 0;

View file

@ -381,7 +381,8 @@ Scale Factor | Meaning
In short, you can specify the scale factor directly, as a percentage, or as 1 number divided by another number.
**Note:** `//scale` always scales in the _positive direction_ by default. This can be changed however - see below.
> [!NOTE]
> `//scale` always scales in the _positive direction_ by default. This can be changed however - see below.
With this in mind, there are 3 forms that you can tell `//scale` how you want to scale the defined region:
@ -948,7 +949,8 @@ Since WorldEditAdditions v1.13, a list of node names is also optionally supporte
### `//count`
Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)
**Note:** The output of `//count` can be rather long sometimes, and Minetest by default only shows the last few lines of chat. Press <kbd>F10</kbd> to show the full chat window that you can then scroll through to inspect the full output.
> [!NOTE]
> The output of `//count` can be rather long sometimes, and Minetest by default only shows the last few lines of chat. Press <kbd>F10</kbd> to show the full chat window that you can then scroll through to inspect the full output.
```weacmd
//count
@ -1321,7 +1323,8 @@ Note also that `<cmd_name>` should _not_ be prefixed with _any_ forward slashes
While other server commands can be executed while a `//subdivide` is running, `//subdivide` manipulates your player's defined region when running. This has the side-effect that you can check on where it has got up to with `//p get` for example - but means that attempting to change your pos1 & pos2 manually will have no effect until the `//subdivide` completes.
**Warning:** Once started, this command cannot be stopped without restarting your server! This is the case with all WorldEdit commands, but it's worth a special mention here.
> [!WARNING]
> Once started, this command cannot be stopped without restarting your server! This is the case with all WorldEdit commands, but it's worth a special mention here.
```weacmd
//subdivide 10 10 10 set dirt