typos in comments

This commit is contained in:
Starbeamrainbowlabs 2024-10-02 01:20:08 +01:00
parent d74427e017
commit 717a651bd8
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
3 changed files with 3 additions and 3 deletions

View file

@ -63,7 +63,7 @@ local function do_run(promise, args, depth, origin_resolve)
local results local results
if depth == 1 then if depth == 1 then
-- This function is the inner one of a promise already. -- This function is the inner one of a promise already.
-- It has already recieved arguments, so it expected resolve/reject instead -- It has already received arguments, so it expected resolve/reject instead
next.fn_then_(function(...) -- RESOLVE next.fn_then_(function(...) -- RESOLVE
if getmetatable(arg[1]) == Promise then if getmetatable(arg[1]) == Promise then
promise.state = "rejected" promise.state = "rejected"

View file

@ -104,7 +104,7 @@ function worldeditadditions.rotate(pos1, pos2, origin, rotlist)
--- 6: Reinitialise the destination VoxelManip and copy data over --- 6: Reinitialise the destination VoxelManip and copy data over
-- This has the net effect of changing ONLY the nodes we rotate to, whle preserving changes from wiping the source -- This has the net effect of changing ONLY the nodes we rotate to, while preserving changes from wiping the source
manip_dest, area_dest = worldedit.manip_helpers.init(pos1_dstvm, pos2_dstvm) manip_dest, area_dest = worldedit.manip_helpers.init(pos1_dstvm, pos2_dstvm)
data_dest_real = manip_dest:get_data() data_dest_real = manip_dest:get_data()

View file

@ -33,7 +33,7 @@ end
-- - right → rotate around Z to right -- - right → rotate around Z to right
-- - pitch, yaw, roll - clockwise is considered positive. -- - pitch, yaw, roll - clockwise is considered positive.
-- @param str string The axis to parse, as a single (pre-trimmed) string. -- @param str string The axis to parse, as a single (pre-trimmed) string.
-- @param [player=nil] Player Optional. A Minetest Player object representing the player to make any relative keywords like front-back/pitch/roll/etc relative to in parsing. Defautls to nil, which disables parsing of relatiive terms. Any object passed just needs to support player:get_look_horizontal(): https://github.com/minetest/minetest/blob/master/doc/lua_api.md#player-only-no-op-for-other-objects -- @param [player=nil] Player Optional. A Minetest Player object representing the player to make any relative keywords like front-back/pitch/roll/etc relative to in parsing. Defaults to nil, which disables parsing of relatiive terms. Any object passed just needs to support player:get_look_horizontal(): https://github.com/minetest/minetest/blob/master/doc/lua_api.md#player-only-no-op-for-other-objects
-- @returns bool,Vector3|string A success bool (false=failure) followed by either an error message (if success=false) or otherwise the axis name, parsed into a Vector3 instance. -- @returns bool,Vector3|string A success bool (false=failure) followed by either an error message (if success=false) or otherwise the axis name, parsed into a Vector3 instance.
local function parse_rotation_axis_name(str, player) local function parse_rotation_axis_name(str, player)
local vector = Vector3.new(0, 0, 0) local vector = Vector3.new(0, 0, 0)