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core/notify: fix crash in suppression system
`local globalstate` is initialised to have the field `suppressed_players`, but the non-existent field `suppress` is requested, resulting in operations on nil rather than the expected table. This causes the aforementioned crash. This commit fixes this issue.
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1 changed files with 2 additions and 2 deletions
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@ -137,7 +137,7 @@ end
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- number < 1 immediately removes the suppression.
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-- number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppress
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local suppress = globalstate.suppressed_players
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-- If the player is already suppressed, cancel it unless it's a function
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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if not check_clear_suppressed(name, suppress) then return false end
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if time < 1 then return end
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if time < 1 then return end
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@ -149,7 +149,7 @@ end
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--- Suppress a player's notifications while function executes.
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--- Suppress a player's notifications while function executes.
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function Notify.suppress_for_function(name, func)
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function Notify.suppress_for_function(name, func)
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local suppress = globalstate.suppress
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local suppress = globalstate.suppressed_players
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-- If the player is already suppressed, cancel it unless it's a function
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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if not check_clear_suppressed(name, suppress) then return false end
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suppress[name] = func
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suppress[name] = func
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