mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 00:53:00 +00:00
//subdivide: upgrade to use new async & notify core APIs
This commit is contained in:
parent
6ef17fed27
commit
6ea9a5acc8
2 changed files with 23 additions and 16 deletions
|
@ -22,6 +22,8 @@ Note to self: See the bottom of this file for the release template text.
|
||||||
- Added `//uasparse` command to show the vectors produced by a given UAS expression. - Implementation by @VorTechnix
|
- Added `//uasparse` command to show the vectors produced by a given UAS expression. - Implementation by @VorTechnix
|
||||||
- Added new player notification system with coloured output - thanks, @VorTechnix!
|
- Added new player notification system with coloured output - thanks, @VorTechnix!
|
||||||
- Please be patient as we switch all usages over to the new system.
|
- Please be patient as we switch all usages over to the new system.
|
||||||
|
- [internal] Added initial async command support. This means that WEA is now aware of when async commands like `//for`, `//subdivide` etc actually complete
|
||||||
|
- Macro support may be coming at some point in the future!
|
||||||
|
|
||||||
### Bugfixes and changes
|
### Bugfixes and changes
|
||||||
- When commands produce an error, the name of the command that produced the error is now also printed. Useful when using e.g. [`//multi`](https://worldeditadditions.mooncarrot.space/Reference/#multi) etc.
|
- When commands produce an error, the name of the command that produced the error is now also printed. Useful when using e.g. [`//multi`](https://worldeditadditions.mooncarrot.space/Reference/#multi) etc.
|
||||||
|
|
|
@ -36,6 +36,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
description = "Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply.",
|
description = "Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply.",
|
||||||
privs = { worldedit = true },
|
privs = { worldedit = true },
|
||||||
require_pos = 2,
|
require_pos = 2,
|
||||||
|
async = true,
|
||||||
parse = function(params_text)
|
parse = function(params_text)
|
||||||
local parts = wea_c.split(params_text, "%s+", false)
|
local parts = wea_c.split(params_text, "%s+", false)
|
||||||
|
|
||||||
|
@ -69,7 +70,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
nodes_needed = function(name)
|
nodes_needed = function(name)
|
||||||
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
end,
|
end,
|
||||||
func = function(name, chunk_size, cmd_name, args)
|
func = function(callback, name, chunk_size, cmd_name, args)
|
||||||
local time_total = wea_c.get_ms_time()
|
local time_total = wea_c.get_ms_time()
|
||||||
|
|
||||||
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
|
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
|
@ -106,7 +107,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
stats.chunk_size.y + 1, -- y
|
stats.chunk_size.y + 1, -- y
|
||||||
stats.chunk_size.z + 1 -- z
|
stats.chunk_size.z + 1 -- z
|
||||||
)
|
)
|
||||||
worldedit.player_notify(name, string.format(
|
wea_c.notify.info(name, string.format(
|
||||||
"%sStarting - chunk size: %s, %d chunks total (%d nodes)",
|
"%sStarting - chunk size: %s, %d chunks total (%d nodes)",
|
||||||
msg_prefix,
|
msg_prefix,
|
||||||
tostring(chunk_size_display),
|
tostring(chunk_size_display),
|
||||||
|
@ -115,21 +116,24 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
))
|
))
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.player_notify_suppress(name)
|
wea_c.notify.suppress_for_function(name, function()
|
||||||
wea_c.pos.set1(name, cpos1)
|
-- We still call `worldedit.player_notify_suppress` here because we may be subdividing a WorldEdit function as opposed to one from WEA
|
||||||
wea_c.pos.set2(name, cpos2)
|
worldedit.player_notify_suppress(name)
|
||||||
-- worldedit.pos1[name] = cpos1
|
wea_c.pos.set1(name, cpos1)
|
||||||
-- worldedit.pos2[name] = cpos2
|
wea_c.pos.set2(name, cpos2)
|
||||||
-- worldedit.marker_update(name)
|
-- worldedit.pos1[name] = cpos1
|
||||||
cmd.func(name, wea_c.table.unpack(cmd_args_parsed))
|
-- worldedit.pos2[name] = cpos2
|
||||||
if will_trigger_saferegion(name, cmd_name, args) then
|
-- worldedit.marker_update(name)
|
||||||
minetest.registered_chatcommands["/y"].func(name)
|
cmd.func(name, wea_c.table.unpack(cmd_args_parsed))
|
||||||
end
|
if will_trigger_saferegion(name, cmd_name, args) then
|
||||||
worldedit.player_notify_unsuppress(name)
|
minetest.registered_chatcommands["/y"].func(name)
|
||||||
|
end
|
||||||
|
worldedit.player_notify_unsuppress(name)
|
||||||
|
end)
|
||||||
|
|
||||||
-- Send updates every 2 seconds, and after the first 3 chunks are done
|
-- Send updates every 2 seconds, and after the first 3 chunks are done
|
||||||
if wea_c.get_ms_time() - time_last_msg > 2 * 1000 or stats.chunks_completed == 3 or stats.chunks_completed == stats.chunks_total then
|
if wea_c.get_ms_time() - time_last_msg > 2 * 1000 or stats.chunks_completed == 3 or stats.chunks_completed == stats.chunks_total then
|
||||||
worldedit.player_notify(name,
|
wea_c.notify.info(name,
|
||||||
string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, %.2f%% emerge overhead, ETA: ~%s",
|
string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, %.2f%% emerge overhead, ETA: ~%s",
|
||||||
msg_prefix,
|
msg_prefix,
|
||||||
stats.chunks_completed, stats.chunks_total,
|
stats.chunks_completed, stats.chunks_total,
|
||||||
|
@ -143,6 +147,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
time_last_msg = wea_c.get_ms_time()
|
time_last_msg = wea_c.get_ms_time()
|
||||||
end
|
end
|
||||||
end, function(_, _, stats)
|
end, function(_, _, stats)
|
||||||
|
-- Called on completion
|
||||||
|
|
||||||
wea_c.pos.set1(name, pos1)
|
wea_c.pos.set1(name, pos1)
|
||||||
wea_c.pos.set2(name, pos2)
|
wea_c.pos.set2(name, pos2)
|
||||||
|
@ -150,7 +155,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
-- worldedit.pos2[name] = pos2
|
-- worldedit.pos2[name] = pos2
|
||||||
-- worldedit.marker_update(name)
|
-- worldedit.marker_update(name)
|
||||||
|
|
||||||
-- Called on completion
|
|
||||||
minetest.log("action", string.format("%s used //subdivide at %s - %s, with %d chunks and %d total nodes in %s",
|
minetest.log("action", string.format("%s used //subdivide at %s - %s, with %d chunks and %d total nodes in %s",
|
||||||
name,
|
name,
|
||||||
tostring(pos1),
|
tostring(pos1),
|
||||||
|
@ -159,7 +164,7 @@ worldeditadditions_core.register_command("subdivide", {
|
||||||
stats.volume_nodes,
|
stats.volume_nodes,
|
||||||
wea_c.format.human_time(stats.times.total)
|
wea_c.format.human_time(stats.times.total)
|
||||||
))
|
))
|
||||||
worldedit.player_notify(name, string.format(
|
callback(true, string.format(
|
||||||
"%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)",
|
"%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)",
|
||||||
msg_prefix,
|
msg_prefix,
|
||||||
stats.chunks_completed,
|
stats.chunks_completed,
|
||||||
|
|
Loading…
Reference in a new issue