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docs/tutorial: Update links
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@ -27,10 +27,10 @@ Explaining core WorldEdit commands is out of scope of this tutorial, but you can
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The purpose of _WorldEditAdditions_ is to extend _WorldEdit_ by adding additional commands. Example commands that have been implemented that are not present in core _WorldEdit_ include (but certainly aren't limited to):
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- [`//maze`](/Reference/#maze-replace_node-path_length-path_width-seed): Create instant mazes
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- [`//forest`](/Reference/#forest-density-sapling_a-chance_a-sapling_b-chance_b-sapling_n-chance_n-): Plant forests
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- [`//torus`](http://localhost:8080/Reference/#torus-major_radius-minor_radius-node_name-axesxy-hollow): Generate [torus](https://en.wikipedia.org/wiki/Torus) shapes
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- [`//scale`](/Reference/#scale-axis-scale_factor-factor_x-factor_y-factor_z-anchor_x-anchor_y-anchor_z): Scale things up and down - even both at the same time!
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- [`//maze`](/Reference/#maze): Create instant mazes
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- [`//forest`](/Reference/#forest): Plant forests
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- [`//torus`](http://localhost:8080/Reference/#torus): Generate [torus](https://en.wikipedia.org/wiki/Torus) shapes
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- [`//scale`](/Reference/#scale): Scale things up and down - even both at the same time!
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See a full list with complete explanations in the [chat command reference](/Reference).
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@ -98,9 +98,9 @@ A number of additional concepts that are not required to use WorldEditAdditions
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### Meta commands
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WorldEditAdditions provides a number of *meta commands*. Such commands don't do anything on their own, but call other commands in various different ways. Examples of meta commands include:
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- [`//subdivide`](/Reference#subdivide-size_x-size_y-size_z-cmd_name-args): split a region into chunks, and execute the command once for each chunk
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- [`//many`](/Reference#many-times-command): Execute a command multiple times
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- [`//multi`](/Reference#multi-command_a-command_b-command_c-): Execute multiple commands in sequence
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- [`//subdivide`](/Reference#subdivide): split a region into chunks, and execute the command once for each chunk
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- [`//many`](/Reference#many): Execute a command multiple times
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- [`//multi`](/!node_modules, !_sitemulti): Execute multiple commands in sequence
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Of course, this isn't an exhaustive list - check the [reference](/Reference) for a full list.
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@ -109,7 +109,7 @@ Memory (or RAM - Random Access Memory) is used by all the processes running on a
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Depending on your system, Minetest and your system can slow to a crawl or even crash if you execute a command on a region that's too big.
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To work around this, the [`//subdivide`](/Reference#subdivide-size_x-size_y-size_z-cmd_name-args) command was implemented. It splits the defined region into chunks, and calls the specified command over and over again for each chunk.
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To work around this, the [`//subdivide`](/Reference#subdivide) command was implemented. It splits the defined region into chunks, and calls the specified command over and over again for each chunk.
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It's not suitable for all commands (since it requires that said command takes 2 points) though, but because it splits the defined region into multiple chunks, it can be executed on *enormous* regions that can't fit into memory all at the same time.
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