mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
Merge branch 'feature/pcall-protection' into dev
This commit is contained in:
commit
57d09a766b
9 changed files with 214 additions and 39 deletions
|
@ -53,12 +53,14 @@ local f = function(val) end
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|||
-- Table tweaks (because this is for Minetest)
|
||||
--- @class table
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||||
local table = table
|
||||
if not table.unpack then table.unpack = unpack end
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||||
table.join = function(tbl, sep)
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||||
local function fn_iter(tbl,sep,i)
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if i < #tbl then
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return (tostring(tbl[i]) or "").. sep .. fn_iter(tbl,sep,i+1)
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else return (tostring(tbl[i]) or "") end
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||||
-- @diagnostic disable-next-line
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||||
if not table.unpack then table.unpack = unpack end --luacheck: ignore
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||||
-- @diagnostic disable-next-line
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table.join = function(tbl, sep) --luacheck: ignore
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||||
local function fn_iter(tbl_inner,sep_inner,i)
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if i < #tbl_inner then
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return (tostring(tbl_inner[i]) or "").. sep_inner .. fn_iter(tbl_inner,sep_inner,i+1)
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else return (tostring(tbl_inner[i]) or "") end
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end
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return fn_iter(tbl,sep,1)
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end
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|
@ -93,7 +95,7 @@ local function_type_warn = function(called_from, position, arg_name, must_be, se
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end
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local type_enforce = function(called_from, args)
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local err_str = nil
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local err_str
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for i, arg in ipairs(args) do
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local is_err = true
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for _, should_be in ipairs(arg.should_be) do
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@ -105,7 +107,7 @@ local type_enforce = function(called_from, args)
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end
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end
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if is_err then
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err_str = function_type_warn(called_from, i, arg.name, table.join(arg.should_be, " or "), arg.name == "self" and true or false)
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err_str = function_type_warn(called_from, i, arg.name, table.join(arg.should_be, " or "), arg.name == "self" and true or false) --luacheck: ignore
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if arg.error then error(err_str)
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else warn(err_str) end
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end
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|
|
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@ -71,13 +71,14 @@ wea_c.register_command("maze", {
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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-- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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-- Note that we could take in additional parameters from the return value of parse (minus the success bool there), but we don't actually need them here
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local pos1, pos2 = wea_c.pos.get12(name)
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return worldedit.volume(pos1, pos2)
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = wea_c.pos.get12(name)
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local replaced = wea.maze2d(
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pos1, pos2,
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replace_node,
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@ -114,7 +115,7 @@ wea_c.register_command("maze3d", {
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end,
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = Vector3.sort(wea_c.pos.get12(name))
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local replaced = wea.maze3d(
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pos1, pos2,
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replace_node,
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|
|
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@ -2,13 +2,14 @@
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-- @module worldeditadditions_core
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-- WARNING: safe_region MUST NOT be imported more than once, as it defines chat commands. If you want to import it again elsewhere, check first that multiple dofile() calls don't execute a file more than once.
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local wea_c = worldeditadditions_core
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local safe_region = dofile(wea_c.modpath.."/core/safe_region.lua")
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local human_size = wea_c.format.human_size
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local weac = worldeditadditions_core
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local safe_region = dofile(weac.modpath.."/core/safe_region.lua")
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local human_size = weac.format.human_size
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local safe_function = weac.safe_function
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-- TODO: Reimplement worldedit.player_notify(player_name, msg_text)
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--- Actually runs the command in question.
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--- Actually runs the command in question. [HIDDEN]
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-- Unfortunately needed to keep the codebase clena because Lua sucks.
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-- @internal
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-- @param player_name string The name of the player executing the function.
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@ -17,11 +18,17 @@ local human_size = wea_c.format.human_size
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-- @param tbl_event table Internal event table used when calling `worldeditadditions_core.emit(event_name, tbl_event)`.
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-- @returns nil
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local function run_command_stage2(player_name, func, parse_result, tbl_event)
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wea_c:emit("pre-execute", tbl_event)
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local success, result_message = func(player_name, wea_c.table.unpack(parse_result))
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weac:emit("pre-execute", tbl_event)
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local success_safefn, retvals = safe_function(func, { player_name, weac.table.unpack(parse_result) }, player_name, "The function crashed during execution.", tbl_event.cmdname)
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if not success_safefn then return false end
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if #retvals ~= 2 then
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worldedit.player_notify(player_name, "[//"..tostring(tbl_event.cmdname).."] The main execution function for this chat command returned "..tostring(#retvals).." arguments instead of the expected 2 (success, message), so it is unclear whether it succeeded or not. This is a bug!")
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end
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local success, result_message = retvals[1], retvals[2]
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print("DEBUG:run_command_stage2 SUCCESS", success, "RESULT_MESSAGE", result_message)
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if not success then
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result_message = "[//"..tostring(tbl_event.cmdname).."] "..result_message
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end
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@ -31,9 +38,11 @@ local function run_command_stage2(player_name, func, parse_result, tbl_event)
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end
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tbl_event.success = success
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tbl_event.result = result_message
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wea_c:emit("post-execute", tbl_event)
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weac:emit("post-execute", tbl_event)
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end
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--- Command execution pipeline: before `paramtext` parsing but after validation.
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--
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-- See `worldeditadditions_core.run_command`
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@ -89,15 +98,15 @@ end
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-- @param player_name string The name of the player to execute the command for.
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-- @param paramtext string The unparsed argument string to pass to the command when executing it.
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local function run_command(cmdname, options, player_name, paramtext)
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if options.require_pos > 0 and not worldedit.pos1[player_name] and not wea_c.pos.get1(player_name) then
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if options.require_pos > 0 and not worldedit.pos1[player_name] and not weac.pos.get1(player_name) then
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worldedit.player_notify(player_name, "Error: pos1 must be selected to use this command.")
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return false
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end
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if options.require_pos > 1 and not worldedit.pos2[player_name] and not wea_c.pos.get2(player_name) then
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if options.require_pos > 1 and not worldedit.pos2[player_name] and not weac.pos.get2(player_name) then
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worldedit.player_notify(player_name, "Error: Both pos1 and pos2 must be selected (together making a region) to use this command.")
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return false
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end
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local pos_count = wea_c.pos.count(player_name)
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local pos_count = weac.pos.count(player_name)
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if options.require_pos > 2 and pos_count < options.require_pos then
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worldedit.player_notify(player_name, "Error: At least "..options.require_pos.."positions must be defined to use this command, but you only have "..pos_count.." defined (try using the multiwand).")
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return false
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@ -110,33 +119,52 @@ local function run_command(cmdname, options, player_name, paramtext)
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player_name = player_name
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}
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wea_c:emit("pre-parse", tbl_event)
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weac:emit("pre-parse", tbl_event)
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local parse_result = { options.parse(paramtext) }
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local success = table.remove(parse_result, 1)
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if not success then
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worldedit.player_notify(player_name, ("[//"..tostring(cmdname).."] "..tostring(parse_result[1])) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)")
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||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
||||
-- local did_error = false
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local success_safefn, parse_result = safe_function(options.parse, { paramtext }, player_name, "The command crashed when parsing the arguments.", cmdname)
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if not success_safefn then return false end -- error already sent to the player above
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|
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if #parse_result == 0 then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] No return values at all were returned by the parsing function - not even a success boolean. This is a bug - please report it :D")
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return false
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end
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|
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local success = table.remove(parse_result, 1)
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if not success then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] "..(tostring(parse_result[1]) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)"))
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return false
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end
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||||
|
||||
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
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tbl_event.paramargs = parse_result
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wea_c:emit("post-parse", tbl_event)
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weac:emit("post-parse", tbl_event)
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||||
|
||||
|
||||
if options.nodes_needed then
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local potential_changes = options.nodes_needed(player_name, wea_c.table.unpack(parse_result))
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local success_xpcall_nn, retvals_nn = safe_function(options.nodes_needed, { player_name, weac.table.unpack(parse_result) }, player_name, "The nodes_needed function crashed!", cmdname)
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if not success_xpcall_nn then return false end
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|
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if #retvals_nn == 0 then
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worldedit.player_notify(player_name, "[//"..tostring(cmdname).."] Error: The nodes_needed function didn't return any values. This is a bug!")
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return false
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end
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local potential_changes = retvals_nn[1]
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tbl_event.potential_changes = potential_changes
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wea_c:emit("post-nodesneeded", tbl_event)
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weac:emit("post-nodesneeded", tbl_event)
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|
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if type(potential_changes) ~= "number" then
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worldedit.player_notify(player_name, "Error: The command '"..cmdname.."' returned a "..type(potential_changes).." instead of a number when asked how many nodes might be changed. Abort. This is a bug.")
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return
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end
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|
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local limit = wea_c.safe_region_limit_default
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if wea_c.safe_region_limits[player_name] then
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limit = wea_c.safe_region_limits[player_name]
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local limit = weac.safe_region_limit_default
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if weac.safe_region_limits[player_name] then
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limit = weac.safe_region_limits[player_name]
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end
|
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if type(potential_changes) == "string" then
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worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." "..potential_changes..". Type //y to continue, or //n to cancel (in this specific situation, your configured limit via the //saferegion command does not apply).")
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|
|
98
worldeditadditions_core/core/safe_function.lua
Normal file
98
worldeditadditions_core/core/safe_function.lua
Normal file
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@ -0,0 +1,98 @@
|
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local weac = worldeditadditions_core
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---
|
||||
-- @module worldeditadditions_core
|
||||
|
||||
-- ███████ █████ ███████ ███████ ███████ ███ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ████ ██
|
||||
-- ███████ ███████ █████ █████ █████ ██ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ██ ██ ███████ ███████ ██ ██ ████
|
||||
|
||||
|
||||
local function send_error(player_name, cmdname, msg, stack_trace)
|
||||
print("DEBUG:HAI SEND_ERROR")
|
||||
local msg_compiled = table.concat({
|
||||
"[//", cmdname, "] Error: ",
|
||||
msg,
|
||||
"\n",
|
||||
"Please report this by opening an issue on GitHub! Bug report link (ctrl + click):\n",
|
||||
"https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new?title=",
|
||||
weac.format.escape(stack_trace:match("^[^\n]+")), -- extract 1st line & escape
|
||||
"&body=",
|
||||
weac.format.escape(table.concat({
|
||||
[[## Describe the bug
|
||||
What's the bug? Be clear and detailed but concise in our explanation. Don't forget to include any context, error messages, logs, and screenshots required to understand the issue if applicable.
|
||||
|
||||
## Reproduction steps
|
||||
Steps to reproduce the behaviour:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Enter this command to '....'
|
||||
4. See error
|
||||
|
||||
## System information (please complete the following information)
|
||||
- **Operating system and version:** [e.g. iOS]
|
||||
- **Minetest version:** [e.g. 5.8.0]
|
||||
- **WorldEdit version:**
|
||||
- **WorldEditAdditions version:**
|
||||
|
||||
Please add any other additional specific system information here too if you think it would help.
|
||||
|
||||
## Stack trace
|
||||
- **Command name:** ]],
|
||||
cmdname,
|
||||
"\n",
|
||||
"```\n",
|
||||
stack_trace,
|
||||
"\n",
|
||||
"```\n",
|
||||
}, "")),
|
||||
|
||||
"\n",
|
||||
"-------------------------------------\n",
|
||||
"*** Stack trace ***\n",
|
||||
stack_trace,
|
||||
"\n",
|
||||
"-------------------------------------\n"
|
||||
}, "")
|
||||
|
||||
print("DEBUG:player_notify player_name", player_name, "msg_compiled", msg_compiled)
|
||||
worldedit.player_notify(player_name, msg_compiled)
|
||||
end
|
||||
|
||||
|
||||
--- Calls the given function `fn` with the UNPACKED arguments from `args`, catching errors and sending the calling player a nice error message with a report link.
|
||||
--
|
||||
-- WARNING: Do NOT nest `safe_function()` calls!!!
|
||||
-- @param fn function The function to call
|
||||
-- @param args table The table of args to unpack and send to `fn` as arguments
|
||||
-- @param string|nil player_name The name of the player affected. If nil then no message is sent to the player.
|
||||
-- @param string error_msg The error message to send when `fn` inevitably crashes.
|
||||
-- @param string|nil cmdname Optional. The name of the command being run.
|
||||
-- @returns bool,any,... A success bool (true == success), and then if success == true the rest of the arguments are the (unpacked) return values from the function called. If success == false, then the 2nd argument will be the stack trace.
|
||||
local function safe_function(fn, args, player_name, error_msg, cmdname)
|
||||
local retvals
|
||||
local success_xpcall, stack_trace = xpcall(function()
|
||||
retvals = { fn(weac.table.unpack(args)) }
|
||||
end, debug.traceback)
|
||||
|
||||
if not success_xpcall then
|
||||
send_error(player_name, cmdname, error_msg, stack_trace)
|
||||
weac:emit("error", {
|
||||
fn = fn,
|
||||
args = args,
|
||||
player_name = player_name,
|
||||
cmdname = cmdname,
|
||||
stack_trace = stack_trace,
|
||||
error_msg = error_msg
|
||||
})
|
||||
minetest.log("error", "[//"..tostring(cmdname).."] Caught error from running function ", fn, "with args", weac.inspect(args), "for player ", player_name, "with provided error message", error_msg, ". Stack trace: ", stack_trace)
|
||||
return false, stack_trace
|
||||
end
|
||||
|
||||
|
||||
return true, retvals
|
||||
end
|
||||
|
||||
|
||||
return safe_function
|
|
@ -11,14 +11,33 @@ local modpath = minetest.get_modpath("worldeditadditions_core")
|
|||
|
||||
local EventEmitter = dofile(modpath .. "/utils/EventEmitter.lua")
|
||||
|
||||
local directory_separator = "/"
|
||||
if package and package.config then
|
||||
directory_separator = package.config:sub(1,1)
|
||||
end
|
||||
|
||||
worldeditadditions_core = EventEmitter.new({
|
||||
version = "1.15-dev",
|
||||
--- The directory separator on the current host system
|
||||
-- @value string
|
||||
dirsep = directory_separator,
|
||||
--- The full absolute filepath to the mod worldeditadditions_core
|
||||
-- @value
|
||||
modpath = modpath,
|
||||
--- The full absolute filepath to the data directory WorldEditAdditions can store miscellaneous data in.
|
||||
-- @value
|
||||
datapath = minetest.get_worldpath() .. directory_separator .."worldeditadditions",
|
||||
--- A table containing the definitions for all commands registered in WorldEditAdditions.
|
||||
-- Keys are the command name SANS any forward slashes! So //replacemix would be registered as simply replacemix.
|
||||
-- @value table<string, table>
|
||||
registered_commands = {},
|
||||
-- Storage for per-player node limits before safe_region kicks in.
|
||||
--- Storage for per-player node limits before safe_region kicks in.
|
||||
-- TODO: Persist these to disk.
|
||||
-- @value table<string, number>
|
||||
safe_region_limits = {},
|
||||
-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
|
||||
--- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
|
||||
-- TODO make this configurable
|
||||
-- @value number
|
||||
safe_region_limit_default = 100000,
|
||||
})
|
||||
local wea_c = worldeditadditions_core
|
||||
|
@ -68,6 +87,7 @@ dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions
|
|||
wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") -- AFTER parser
|
||||
|
||||
wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
|
||||
wea_c.safe_function = dofile(modpath.."/core/safe_function.lua")
|
||||
wea_c.register_command = dofile(modpath.."/core/register_command.lua")
|
||||
wea_c.command_exists = dofile(modpath.."/core/command_exists.lua")
|
||||
wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
|
||||
|
|
25
worldeditadditions_core/utils/format/escape.lua
Normal file
25
worldeditadditions_core/utils/format/escape.lua
Normal file
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
-- @module worldeditadditions_core
|
||||
|
||||
-- decodeURIComponent() implementation
|
||||
-- Ref https://stackoverflow.com/a/78225561/1460422
|
||||
-- Adapted by @sbrl to:
|
||||
-- - Print leading 0 behind escape codes as it should
|
||||
-- - Also escape ' and #
|
||||
|
||||
-- TODO this doesn't work. It replaces \n with %A instead of %0A, though we don't know if that's a problem or not
|
||||
-- it also doesn't handle quotes even though we've clearly got them in the Lua pattern
|
||||
local function _escape_char(char)
|
||||
return string.format('%%%02X', string.byte(char))
|
||||
end
|
||||
|
||||
--- Escape the given string for use in a url.
|
||||
-- In other words, like a space turns into %20.
|
||||
-- Similar to Javascript's `encodeURIComponent()`.
|
||||
-- @param string str The string to escape.
|
||||
-- @returns string The escaped string.
|
||||
local function escape(str)
|
||||
return (string.gsub(str, "[^%a%d%-_%.!~%*%(%);/%?:@&=%+%$,]", _escape_char))
|
||||
end
|
||||
|
||||
return escape
|
|
@ -8,5 +8,6 @@ wea_c.format = {
|
|||
node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua"),
|
||||
make_ascii_table = dofile(wea_c.modpath.."/utils/format/make_ascii_table.lua"),
|
||||
map = dofile(wea_c.modpath.."/utils/format/map.lua"),
|
||||
escape = dofile(wea_c.modpath.."/utils/format/escape.lua")
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,10 @@ local wea_c = worldeditadditions_core
|
|||
wea_c.settings = {}
|
||||
|
||||
-- Initialize wea world folder if not already existing
|
||||
local path = minetest.get_worldpath() .. "/worldeditadditions"
|
||||
local path = minetest.get_worldpath() .. wea_c.dirsep .. "worldeditadditions"
|
||||
minetest.mkdir(path)
|
||||
|
||||
--- A wrapper to simultaniously handle global and world settings.
|
||||
--- A wrapper to simultaneously handle global and world settings.
|
||||
-- @namespace worldeditadditions_core.setting_handler
|
||||
local setting_handler = {}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ end
|
|||
-- @param plain boolean If true (or truthy), pattern is interpreted as a
|
||||
-- plain string, not a Lua pattern
|
||||
-- @returns table A sequence table containing the substrings
|
||||
local function split(str,dlm,plain)
|
||||
local function split(str, dlm, plain)
|
||||
if not dlm then dlm = "%s+" end
|
||||
local pos, ret = 0, {}
|
||||
local ins, i = str:find(dlm,pos,plain)
|
||||
|
|
Loading…
Reference in a new issue