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replacemix: add support for wea.parse.chance
TODO: use wea.parse.weighted_nodes The problem here is that we have a target_node with an optional chance too, so a finite state machine is needed to parse it currently Once we've extracted the target_node and it's optional chance though, we should be able to use wea.parse.weighted_nodes in theory
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1 changed files with 7 additions and 7 deletions
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@ -1,4 +1,4 @@
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local we_c = worldeditadditions_commands
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local wea = worldeditadditions
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-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
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-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
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@ -15,7 +15,7 @@ worldedit.register_command("replacemix", {
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return false, "Error: No arguments specified"
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return false, "Error: No arguments specified"
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end
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local parts = wea.split(params_text, "%s+", false)
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local target_node = nil
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local target_node = nil
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local target_node_chance = 1
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local target_node_chance = 1
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@ -30,16 +30,16 @@ worldedit.register_command("replacemix", {
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return false, "Error: Invalid target_node name"
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return false, "Error: Invalid target_node name"
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end
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end
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mode = "target_chance"
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mode = "target_chance"
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elseif mode == "target_chance" and tonumber(part) then
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elseif mode == "target_chance" and wea.parse.chance(part) then
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target_node_chance = tonumber(part)
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target_node_chance = wea.parse.chance(part)
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mode = "replace_node"
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mode = "replace_node"
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elseif (mode == "target_chance" and not tonumber(part)) or mode == "replace_node" then
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elseif (mode == "target_chance" and not wea.parse.chance(part, "weight")) or mode == "replace_node" then
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mode = "replace_node"
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mode = "replace_node"
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if tonumber(part) then
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if wea.parse.chance(part, "weight") then
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if not last_node_name then
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if not last_node_name then
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return false, "Error: No previous node name was found (this is a probably a bug)."
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return false, "Error: No previous node name was found (this is a probably a bug)."
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end
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end
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replace_nodes[last_node_name] = math.floor(tonumber(part))
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replace_nodes[last_node_name] = math.floor(wea.parse.chance(part, "weight"))
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else
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else
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if last_node_name and not replace_nodes[last_node_name] then
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if last_node_name and not replace_nodes[last_node_name] then
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replace_nodes[last_node_name] = 1
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replace_nodes[last_node_name] = 1
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