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//maze, //maze3d: update to WEA pos API
Ref https://worldeditadditions.mooncarrot.space/api/#worldeditadditions_core.pos
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1 changed files with 5 additions and 4 deletions
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@ -71,13 +71,14 @@ wea_c.register_command("maze", {
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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-- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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-- Note that we could take in additional parameters from the return value of parse (minus the success bool there), but we don't actually need them here
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local pos1, pos2 = wea_c.pos.get12(name)
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return worldedit.volume(pos1, pos2)
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = wea_c.pos.get12(name)
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local replaced = wea.maze2d(
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pos1, pos2,
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replace_node,
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@ -114,7 +115,7 @@ wea_c.register_command("maze3d", {
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end,
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = Vector3.sort(weac.pos.get12(name))
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local replaced = wea.maze3d(
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pos1, pos2,
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replace_node,
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