mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
Vector3.rotate3d: clarity in comment
This commit is contained in:
parent
6d5f2033e1
commit
45f69eb8f9
1 changed files with 1 additions and 1 deletions
|
@ -421,7 +421,7 @@ end
|
||||||
-- @warning Not completely tested! Pending a thorough evaluation. Seems to basically work, after some tweaks to the fluff around the edges?
|
-- @warning Not completely tested! Pending a thorough evaluation. Seems to basically work, after some tweaks to the fluff around the edges?
|
||||||
-- @param origin Vector3 The origin point to rotate around
|
-- @param origin Vector3 The origin point to rotate around
|
||||||
-- @param point Vector3 The point to rotate.
|
-- @param point Vector3 The point to rotate.
|
||||||
-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z.
|
-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z. Values MUST be in radians!
|
||||||
-- @param x number Rotate this much around the X axis (yz plane), in radians.
|
-- @param x number Rotate this much around the X axis (yz plane), in radians.
|
||||||
-- @param y number Rotate this much around the Y axis (xz plane), in radians.
|
-- @param y number Rotate this much around the Y axis (xz plane), in radians.
|
||||||
-- @param z number Rotate this much around the Z axis (xy plane), in radians.
|
-- @param z number Rotate this much around the Z axis (xy plane), in radians.
|
||||||
|
|
Loading…
Reference in a new issue