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Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so it's obviously untested.
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3 changed files with 95 additions and 1 deletions
82
worldeditadditions/lib/forest.lua
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82
worldeditadditions/lib/forest.lua
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--- Overlap command. Places a specified node on top of each column.
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-- @module worldeditadditions.layers
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function worldeditadditions.forest(pos1, pos2, sapling_weights)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- This command requires the bonemeal mod to be installed
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-- We check here too because other mods might call this function directly and bypass the chat command system
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if not minetest.get_modpath("bonemeal") then
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return false, "Bonemeal mod not loaded"
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end
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worldeditadditions.overlay(pos1, pos2, sapling_weights)
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local id_air = minetest.get_content_id("air")
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local group_cache = {}
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local stats = { attempts = {}, failures = 0 }
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for z = pos2.z, pos1.z, -1 do
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for x = pos2.x, pos1.x, -1 do
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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if not groups_cache[data[i]] then
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group_cache[data[i]] = worldeditadditions.is_sapling(data[i])
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end
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if group_cache[data[i]] then
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local did_grow = false
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for i=1,100 do
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bonemeal:on_use(
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{ x = x, y = y, z = z },
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4,
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nil
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)
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local new_id_at_pos = minetest.get_content_id(minetest.get_node({ z = z, y = y, x = x }).name)
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if not groups_cache[new_id_at_pos] then
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group_cache[new_id_at_pos] = worldeditadditions.is_sapling(new_id_at_pos)
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end
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if not group_cache[new_id_at_pos] then
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did_grow = true
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table.insert(stats.attempts, i)
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break
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end
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end
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if not did_grow then
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-- We can't set it to air here because then when we save back we would overwrite all the newly grown trees
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stats.failures = stats.failures + 1
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end
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end
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end
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end
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end
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-- Re-fetch the Voxel Manipulator to accountn for the new trees
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manip, area = worldedit.manip_helpers.init(pos1, pos2)
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data = manip:get_data()
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for z = pos2.z, pos1.z, -1 do
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for x = pos2.x, pos1.x, -1 do
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for y = pos2.y, pos1.y, -1 do
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local i = area:index(x, y, z)
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if not groups_cache[data[i]] then
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group_cache[data[i]] = worldeditadditions.is_sapling(data[i])
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end
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if group_cache[data[i]] then
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data[i] = air
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end
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, stats
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end
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@ -1,5 +1,5 @@
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--- Overlap command. Places a specified node on top of each column.
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--- Overlap command. Places a specified node on top of each column.
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-- @module worldeditadditions.overlay
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-- @module worldeditadditions.layers
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function worldeditadditions.layers(pos1, pos2, node_weights)
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function worldeditadditions.layers(pos1, pos2, node_weights)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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@ -32,6 +32,7 @@ local node_id_air = minetest.get_content_id("air")
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local node_id_ignore = minetest.get_content_id("ignore")
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local node_id_ignore = minetest.get_content_id("ignore")
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--- Determines whether the given node/content id is an airlike node or not.
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--- Determines whether the given node/content id is an airlike node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is an airlike node or not.
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-- @return bool Whether the given node/content id is an airlike node or not.
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function worldeditadditions.is_airlike(id)
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function worldeditadditions.is_airlike(id)
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@ -62,6 +63,7 @@ function worldeditadditions.is_airlike(id)
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end
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end
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--- Determines whether the given node/content id is a liquid-ish node or not.
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--- Determines whether the given node/content id is a liquid-ish node or not.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @param id number The content/node id to check.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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-- @return bool Whether the given node/content id is a liquid-ish node or not.
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function worldeditadditions.is_liquidlike(id)
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function worldeditadditions.is_liquidlike(id)
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@ -78,3 +80,13 @@ function worldeditadditions.is_liquidlike(id)
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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-- If it's not none, then it has to be a liquid as the only other values are source and flowing
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return true
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return true
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end
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end
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--- Determines whether the given node/content id is a sapling or not.
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-- Nodes with the "sapling" group are considered saplings.
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-- It is recommended that the result of this function be cached.
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-- @param id number The content/node id to check.
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-- @return bool Whther the given node/content id is a sapxling or not.
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function worldeditadditions.is_sapling(id)
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local node_name = minetest.get_name_from_content_id(data[i])
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return minetest.get_item_group(node_name, "sapling") ~= 0
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end
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