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Add a hollowellipsoid command
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2 changed files with 57 additions and 12 deletions
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@ -1,9 +1,13 @@
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--- Overlap command. Places a specified node on top of
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--- Overlap command. Places a specified node on top of
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-- @module worldeditadditions.overlay
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-- @module worldeditadditions.overlay
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function worldedit.ellipsoid(position, radius, target_node)
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function worldedit.ellipsoid(position, radius, target_node, hollow)
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-- position = { x, y, z }
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-- position = { x, y, z }
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local hollow_inner_radius = {
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x = radius.x - 1,
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y = radius.y - 1,
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z = radius.z - 1
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}
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-- Fetch the nodes in the specified area
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-- Fetch the nodes in the specified area
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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@ -30,11 +34,24 @@ function worldedit.ellipsoid(position, radius, target_node)
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-- If we're inside the ellipse, then fill it in
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-- If we're inside the ellipse, then fill it in
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local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
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local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
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if x_comp*x_comp + y_comp*y_comp + z_comp*z_comp <= 1 then
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local ellipsoid_dist = x_comp*x_comp + y_comp*y_comp + z_comp*z_comp
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if ellipsoid_dist <= 1 then
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local place_ok = not hollow;
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data[i] = node_id
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if not place_ok then
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count = count + 1
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-- It must be hollow! Do some additional calculations.
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local hx_comp = x/hollow_inner_radius.x
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local hy_comp = y/hollow_inner_radius.y
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local hz_comp = z/hollow_inner_radius.z
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-- It's only ok to place it if it's outside our inner ellipse
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place_ok = hx_comp*hx_comp + hy_comp*hy_comp + hz_comp*hz_comp >= 1
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end
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if place_ok then
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data[i] = node_id
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count = count + 1
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end
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end
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end
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@ -117,13 +117,7 @@ local function parse_params_ellipsoid(params_text)
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z = tonumber(radius_z)
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z = tonumber(radius_z)
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}
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}
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minetest.log("action", "Radius x: " .. radius_x)
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minetest.log("action", "Radius y: " .. radius_y)
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minetest.log("action", "Radius z: " .. radius_z)
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minetest.log("action", "Raw target node: " .. replace_node)
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replace_node = worldedit.normalize_nodename(replace_node)
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replace_node = worldedit.normalize_nodename(replace_node)
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minetest.log("action", "Normalised target node: " .. replace_node)
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return replace_node, radius
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return replace_node, radius
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end
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end
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@ -145,7 +139,7 @@ minetest.register_chatcommand("/ellipsoid", {
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end
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end
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local start_time = os.clock()
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node)
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false)
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local time_taken = os.clock() - start_time
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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@ -160,3 +154,37 @@ minetest.register_chatcommand("/ellipsoid", {
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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end)
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})
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})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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minetest.register_chatcommand("/hollowellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
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return 0
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end
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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})
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