diff --git a/worldeditadditions_core/utils/notify/notify.lua b/worldeditadditions_core/utils/notify/notify.lua index 83556e7..ab18c9c 100644 --- a/worldeditadditions_core/utils/notify/notify.lua +++ b/worldeditadditions_core/utils/notify/notify.lua @@ -77,11 +77,11 @@ end setmetatable(Notify, {__call = call}) --- Send a custom notification. --- @param string name The name of the player to send the notification to. --- @param string ntype The type of notification. --- @param string message The message to send. --- @param string colour optional): The colour of the notification. --- @param message_coloured boolean? Optional. Whether the message should be coloured. +-- @param string name The name of the player to send the notification to. +-- @param string ntype The type of notification. +-- @param string message The message to send. +-- @param string? colour Optional. The colour of the notification. +-- @param boolean? message_coloured Optional. Whether the message should be coloured. -- @return boolean True if all parameters are valid, false otherwise. -- @example Predefined notification types -- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true) @@ -115,10 +115,10 @@ do end --- Local suppression status handler --- - @param name : The name of the player to check. --- - @param suppress : The table of suppressed players. --- - @return : True if the player is not suppressed or --- - - if the player is clear(ed), false otherwise. +-- @param string name The name of the player to check. +-- @param table suppress The table of suppressed players. +-- @return boolean True if the player is not suppressed or +-- if the player is clear(ed), false otherwise. local check_clear_suppressed = function(name, suppress) if suppress[name] then if type(suppress[name]) == "function" then return false end @@ -130,9 +130,9 @@ local check_clear_suppressed = function(name, suppress) end --- Suppress a player's notifications. --- - @param name : The name of the player to suppress. --- - @param time 1>: The number of seconds to suppress notifications for. --- - - number < 1 immediately removes the suppression. +-- @param string name The name of the player to suppress. +-- @param number > 1 time The number of seconds to suppress notifications for. +-- number < 1 immediately removes the suppression. function Notify.suppress_for_player(name, time) local suppress = globalstate.suppress -- If the player is already suppressed, cancel it unless it's a function