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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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//maze, //maze3d: registere with our new WEA core rather than WorldEdit
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parent
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1 changed files with 3 additions and 3 deletions
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@ -1,5 +1,5 @@
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local wea = worldeditadditions
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local wea = worldeditadditions
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local we_c = worldeditadditions_commands
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local wea_c = worldeditadditions_core
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local Vector3 = worldeditadditions.Vector3
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local Vector3 = worldeditadditions.Vector3
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local function parse_params_maze(params_text, is_3d)
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local function parse_params_maze(params_text, is_3d)
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@ -61,7 +61,7 @@ end
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-- ██ ██ ██ ██ ██ ███ ██
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-- ██ ██ ██ ██ ██ ███ ██
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-- ██ ██ ██ ██ ███████ ███████
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-- ██ ██ ██ ██ ███████ ███████
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worldedit.register_command("maze", {
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wea_c.register_command("maze", {
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params = "<replace_node> [<path_length> [<path_width> [<seed>]]]",
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params = "<replace_node> [<path_length> [<path_width> [<seed>]]]",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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privs = { worldedit = true },
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@ -100,7 +100,7 @@ worldedit.register_command("maze", {
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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worldedit.register_command("maze3d", {
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wea_c.register_command("maze3d", {
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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privs = { worldedit = true },
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