maze: comment out debug lines

This commit is contained in:
Starbeamrainbowlabs 2020-04-29 01:36:36 +01:00
parent c83cc9bf39
commit 340191b2cf
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -16,7 +16,7 @@ function printspace(space, w, h)
end end
function generate_maze(seed, width, height) function generate_maze(seed, width, height)
minetest.log("action", "width: "..width..", height: "..height) -- minetest.log("action", "width: "..width..", height: "..height)
math.randomseed(seed) -- seed the random number generator with the system clock math.randomseed(seed) -- seed the random number generator with the system clock
width = width - 1 width = width - 1
@ -112,7 +112,7 @@ function worldedit.maze(pos1, pos2, target_node, seed)
y = (pos2.y - pos1.y) + 1, y = (pos2.y - pos1.y) + 1,
z = (pos2.z - pos1.z) + 1 z = (pos2.z - pos1.z) + 1
} }
minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") -- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
if extent.x == 0 or extent.y == 0 or extent.z == 0 then if extent.x == 0 or extent.y == 0 or extent.z == 0 then
minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent was zero") minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent was zero")
@ -133,7 +133,7 @@ function worldedit.maze(pos1, pos2, target_node, seed)
minetest.log("action", "Generating "..extent.x.."x"..extent.z.." maze (depth "..extent.z..") from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2)) minetest.log("action", "Generating "..extent.x.."x"..extent.z.." maze (depth "..extent.z..") from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2))
local maze = generate_maze(seed, extent.z, extent.x) -- x & need to be the opposite way around to how we index it local maze = generate_maze(seed, extent.z, extent.x) -- x & need to be the opposite way around to how we index it
printspace(maze, extent.z, extent.x) -- printspace(maze, extent.z, extent.x)
-- z y x is the preferred loop order, but that isn't really possible here -- z y x is the preferred loop order, but that isn't really possible here
@ -145,8 +145,8 @@ function worldedit.maze(pos1, pos2, target_node, seed)
if maze_x < 0 then maze_x = 0 end if maze_x < 0 then maze_x = 0 end
if maze_z < 0 then maze_z = 0 end if maze_z < 0 then maze_z = 0 end
minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) -- minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z)
minetest.log("action", "value: "..maze[maze_x][maze_z]) -- minetest.log("action", "value: "..maze[maze_x][maze_z])
if maze[maze_x][maze_z] == "#" then if maze[maze_x][maze_z] == "#" then
data[area:index(x, y, z)] = node_id_target data[area:index(x, y, z)] = node_id_target