mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 00:53:00 +00:00
Reference: Document new extension to //layers
This commit is contained in:
parent
5d27ba9ccb
commit
3338a3fddf
1 changed files with 4 additions and 1 deletions
|
@ -43,15 +43,18 @@ Note also that columns without any air nodes in them at all are also skipped, so
|
||||||
## `//layers [<max_slope|min_slope..max_slope>] [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
|
## `//layers [<max_slope|min_slope..max_slope>] [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
|
||||||
Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command, and also similar to [`we_env`'s `//populate`](https://github.com/sfan5/we_env). Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt.
|
Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command, and also similar to [`we_env`'s `//populate`](https://github.com/sfan5/we_env). Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt.
|
||||||
|
|
||||||
|
A maximum and minimum slope is optional, and constrains the columns in the defined region that `//layers` will operate on. For example, specifying a value of `20` would mean that only columns with a slop less than or equal to 20° (degrees, not radians) will be operated on. A value of `45..60` would mean that only columns with a slope between 45° and 60° will be operated on.
|
||||||
|
|
||||||
The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the number of layers isn't specified, `1` is assumed (i.e. a single layer).
|
The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the number of layers isn't specified, `1` is assumed (i.e. a single layer).
|
||||||
|
|
||||||
TODO UPDATE DOCS HERE
|
|
||||||
|
|
||||||
```weacmd
|
```weacmd
|
||||||
//layers dirt_with_grass dirt 3
|
//layers dirt_with_grass dirt 3
|
||||||
//layers sand 5 sandstone 4 desert_stone 2
|
//layers sand 5 sandstone 4 desert_stone 2
|
||||||
//layers brick stone 3
|
//layers brick stone 3
|
||||||
//layers cobble 2 dirt
|
//layers cobble 2 dirt
|
||||||
|
//layers 45..60 dirt_with_snow dirt 2
|
||||||
|
//layers 30 snowblock dirt_with_snow dirt 2
|
||||||
```
|
```
|
||||||
|
|
||||||
## `//forest [<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...`
|
## `//forest [<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...`
|
||||||
|
|
Loading…
Reference in a new issue