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README: Document far wand
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README.md
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README.md
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@ -33,6 +33,8 @@ If you can dream of it, it probably belongs here!
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- [`//y`](#y)
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- [`//y`](#y)
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- [`//n`](#n)
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- [`//n`](#n)
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### Tools
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- [WorldEditAdditions Far Wand](#far-wand)
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## Detailed Explanations
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## Detailed Explanations
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@ -282,6 +284,37 @@ Prevents the execution of a command if it could potentially affect a large numbe
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//n
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//n
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```
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```
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### Far Wand
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The far wand (`worldeditadditions:farwand`) is a variant on the traditional WorldEdit wand (`worldedit:wand`). It looks like this: ![A picture of the far wand](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/master/worldeditadditions_farwand/textures/worldeditadditions_farwand.png)
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It functions very similarly to the regular WorldEdit wand, except that it has a _much_ longer range - which can be very useful for working on large-scale terrain for example. It also comes with an associated command to control it.
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### `//farwand skip_liquid (true|false) | maxdist <number>`
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This command helps control the behaviour of the [WorldEditAdditions far wand](#far-wand). Calling it without any arguments shows the current status:
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```
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//farwand
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```
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You can decide whether you can select liquids or not like so:
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```
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//farwand skip_liquid true
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//farwand skip_liquid false
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```
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You can change the maximum range with the `maxdist` subcommand:
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```
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//farwand maxdist 1000
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//farwand maxdist 200
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//farwand maxdist 9999
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```
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Note that the number there isn't in blocks (because hard maths). It is however proportional to the distance the wand will raycast looks for nodes, so a higher value will result in it raycasting further.
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## Troubleshooting
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## Troubleshooting
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If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
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If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
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@ -297,6 +330,7 @@ Contributions are welcome! Please state in your pull request(s) that you release
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Please also make sure that the logic for every new command has it's own file. For example, the logic for `//floodfill` goes in `worldeditadditions/floodfill.lua`, the logic for `//overlay` goes in `worldeditadditions/overlay.lua`, etc.
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Please also make sure that the logic for every new command has it's own file. For example, the logic for `//floodfill` goes in `worldeditadditions/floodfill.lua`, the logic for `//overlay` goes in `worldeditadditions/overlay.lua`, etc.
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## WorldEditAdditions around the web
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## WorldEditAdditions around the web
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Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!
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Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!
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