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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Add circle brush, but it isn't working right just yet.
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6 changed files with 34 additions and 5 deletions
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@ -35,7 +35,7 @@ local function apply_heightmap(brush, brush_size, height, position, heightmap, h
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local hi = z*heightmap_size.x + x
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local hi = z*heightmap_size.x + x
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local pos_brush = Vector3.new(x, 0, z) - pos_start
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local pos_brush = Vector3.new(x, 0, z) - pos_start
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local bi = pos_brush.z*brush_size.x + pos_brush.x
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local bi = pos_brush.z*brush_size.x + pos_brush.x
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print("hi", hi, "heightmap[hi]", heightmap[hi], "bi", bi, "brush[bi]", brush[bi])
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local adjustment = math.floor(brush[bi]*height)
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local adjustment = math.floor(brush[bi]*height)
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if adjustment > 0 then
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if adjustment > 0 then
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added = added + adjustment
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added = added + adjustment
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28
worldeditadditions/lib/sculpt/brushes/circle.lua
Normal file
28
worldeditadditions/lib/sculpt/brushes/circle.lua
Normal file
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@ -0,0 +1,28 @@
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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local brush = {}
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local centre = (size / 2):floor()
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local minsize = math.floor(math.min(size.x, size.y) / 2)
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print("centre", centre, "minsize", minsize)
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for y = size.y - 1, 0, -1 do
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for x = size.x - 1, 0, -1 do
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local i = y*size.x + x
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if math.floor((centre - Vector3.new(x, y, 0)):abs():length()) < minsize - 2 then
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brush[i] = 1
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else
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brush[i] = 0
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end
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end
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end
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return true, brush, size
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end
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@ -3,6 +3,6 @@ local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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return function(size)
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local success, brush, size_actual = __smooth(size, 2)
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local success, brush, size_actual = __smooth(size, 3)
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return success, brush, size_actual
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return success, brush, size_actual
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end
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end
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@ -3,6 +3,6 @@ local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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return function(size)
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local success, brush, size_actual = __smooth(size, 1.25)
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local success, brush, size_actual = __smooth(size, 2)
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return success, brush, size_actual
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return success, brush, size_actual
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end
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end
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@ -3,6 +3,6 @@ local wea = worldeditadditions
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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local __smooth = dofile(wea.modpath.."/lib/sculpt/brushes/__smooth.lua")
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return function(size)
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return function(size)
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local success, brush, size_actual = __smooth(size, 3)
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local success, brush, size_actual = __smooth(size, 5)
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return success, brush, size_actual
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return success, brush, size_actual
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end
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end
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@ -5,7 +5,8 @@ local sculpt = {
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default_hard = dofile(wea.modpath.."/lib/sculpt/brushes/default_hard.lua"),
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default_hard = dofile(wea.modpath.."/lib/sculpt/brushes/default_hard.lua"),
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default = dofile(wea.modpath.."/lib/sculpt/brushes/default.lua"),
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default = dofile(wea.modpath.."/lib/sculpt/brushes/default.lua"),
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default_soft = dofile(wea.modpath.."/lib/sculpt/brushes/default_soft.lua"),
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default_soft = dofile(wea.modpath.."/lib/sculpt/brushes/default_soft.lua"),
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square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua")
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square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua"),
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circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua")
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},
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},
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make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
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preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
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