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//spiral2: update docs
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@ -10,6 +10,7 @@ Note to self: See the bottom of this file for the release template text.
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- Add `//noise2d` for perturbing terrain with multiple different noise functions
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- Add `//noise2d` for perturbing terrain with multiple different noise functions
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- Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold
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- Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold
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- Add `//ellipsoid2` which creates an ellipsoid that fills the defined region
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- Add `//ellipsoid2` which creates an ellipsoid that fills the defined region
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- Add `//spiral2` for creating both square and circular spirals
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- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
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- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
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- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
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- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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@ -159,6 +159,19 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
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```
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```
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### `//spiral2 [<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]`
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Generates both square and circular spiral shapes with the given `<replace_node>`. The interval defines the gap between the spiral in nodes, and the acceleration defines by how much the interval should be increased (a value of 1 means 1 node per revolution).
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```
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//spiral2
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//spiral2 circle stone
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//spiral2 square
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//spiral2 circle
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//spiral2 glass 5
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//spiral2 square desert_sand 3 1
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```
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## Misc
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## Misc
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<!--
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<!--
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@ -171,7 +184,7 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
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### `//floodfill [<replace_node> [<radius>]]`
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### `//floodfill [<replace_node> [<radius>]]`
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Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).
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Floods all connected nodes of the same type starting at _pos1_ with `<replace_node>` (which defaults to `water_source`), in a sphere with a radius of `<radius>` (which defaults to 50).
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```weacmd
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```weacmd
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//floodfill
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//floodfill
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@ -38,6 +38,7 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
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- [`//hollow [<wall_thickness>]`](https://worldeditadditions.mooncarrot.space/Reference/#hollow)
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- [`//hollow [<wall_thickness>]`](https://worldeditadditions.mooncarrot.space/Reference/#hollow)
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- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze)
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- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze)
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- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze3d)
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- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze3d)
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- [``//spiral2 [<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]``](https://worldeditadditions.mooncarrot.space/Reference/#spiral2)
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### Misc
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### Misc
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- [`//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....`](https://worldeditadditions.mooncarrot.space/Reference/#replacemix)
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- [`//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....`](https://worldeditadditions.mooncarrot.space/Reference/#replacemix)
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